RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 11-16-2010, 05:57 PM
Canadian Army's Avatar
Canadian Army Canadian Army is offline
No-Intensity Conflict Specialist
 
Join Date: Sep 2008
Posts: 270
Default Twilight 1864

This is something I have been work on for a little while. I am interested in get some feed back on this idea.
Attached Files
File Type: xls Twilight 1864.xls (34.0 KB, 229 views)
File Type: doc Black Powder Revolvers for Twilight 2000.doc (329.5 KB, 158 views)
__________________
"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!"
Reply With Quote
  #2  
Old 11-16-2010, 09:43 PM
atiff's Avatar
atiff atiff is offline
GM for hire
 
Join Date: Aug 2010
Location: Taipei, Taiwan
Posts: 193
Default

Looks good to me. What's the 1864 storyline you are going with?
Reply With Quote
  #3  
Old 11-17-2010, 02:24 AM
leonpoi leonpoi is offline
Registered User
 
Join Date: May 2009
Posts: 171
Default

Looks like you're using v1 skills list, yes? Also if you're interested there was a Challenge article that had blackpowder 19th century weapons for v2(.2) - though they are basically the same as Paul's stuff in that word doc.

My only comments would be on the skill list, in particular the matching of skill-for-skill. Perhaps it's the case that some skills don't need to be matched which would lead to, for example, steamtrain operation as a skill rather than many skills. You could also keep indirect and direct fire weapons as mortar and cannon as I think they had mortars (large bore, indirect cannons) back then. Other skills could be Equestrian becomes Animal Handling and then it would make more sense to keep Cavalry as a separate skill (if at all).

I'd also question the suitability of the system for a 1860s game, but it depends what you want. You wouldn't use the twilight (v1 or 2) for a medieval game because it works best at capturing the feel of medium range smallarms fights with some panic and coolness under fire issues chucked in. Perhaps it might translate poorly if say all revolvers/rifles are single action / lever action and everyone is restricted to one shot per turn, always. Maybe it will work, it depends on what you're after.

As an aside I don't think I've found a good "Wild West" rpg. I've bought a couple (inspired by red dead redemption) but be they percentile, dice pool, or poker dice systems I haven't found any of them to my liking.

Good luck!
Reply With Quote
  #4  
Old 11-17-2010, 05:44 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

One day, I might do blackpowder weapons. One of my long-range projects.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #5  
Old 11-17-2010, 05:46 AM
pmulcahy11b's Avatar
pmulcahy11b pmulcahy11b is offline
The Stat Guy
 
Join Date: Sep 2008
Location: San Antonio, TX
Posts: 4,345
Default

Quote:
Originally Posted by leonpoi View Post
As an aside I don't think I've found a good "Wild West" rpg. I've bought a couple (inspired by red dead redemption) but be they percentile, dice pool, or poker dice systems I haven't found any of them to my liking.

Good luck!
I used to enjoy Boot Hill when I was a teenager, but I didn't get to play much. My favorite character was a guy who wore a hood because he was badly burned in a coal mine explosion. He went out West to mine gold after that.
__________________
War is the absence of reason. But then, life often demands unreasonable responses. - Lucian Soulban, Warhammer 40000 series, Necromunda Book 6, Fleshworks

Entirely too much T2K stuff here: www.pmulcahy.com
Reply With Quote
  #6  
Old 11-17-2010, 07:19 AM
dragoon500ly dragoon500ly is offline
Registered User
 
Join Date: Oct 2010
Location: East Tennessee, USA
Posts: 2,873
Default

Quote:
Originally Posted by leonpoi View Post
You could also keep indirect and direct fire weapons as mortar and cannon as I think they had mortars (large bore, indirect cannons) back then. Other skills could be Equestrian becomes Animal Handling and then it would make more sense to keep Cavalry as a separate skill (if at all).

I'd also question the suitability of the system for a 1860s game, but it depends what you want. You wouldn't use the twilight (v1 or 2) for a medieval game because it works best at capturing the feel of medium range smallarms fights with some panic and coolness under fire issues chucked in. Perhaps it might translate poorly if say all revolvers/rifles are single action / lever action and everyone is restricted to one shot per turn, always. Maybe it will work, it depends on what you're after.

A few years ago there were at least 3 PBEM games that running based on post-Civil War Cavalry. At least two of the games did use the T2K system. It would require careful management by the GM, but it is doable.

It looks intresting in, please post the site if you decide to run this, depending on work/family schedules, I'm in!
Reply With Quote
  #7  
Old 11-17-2010, 08:06 AM
Canadian Army's Avatar
Canadian Army Canadian Army is offline
No-Intensity Conflict Specialist
 
Join Date: Sep 2008
Posts: 270
Default

Quote:
Originally Posted by atiff View Post
What's the 1864 storyline you are going with?
Basically, the timeline remains the same until the Battle of Gettysburg; which never happens. Lee does not engage Meade at Gettysburg, but cuts into Maryland, driving on Annapolis. Lee forces the state to surrender, there by gaining more troops for the Confederacy and the ablity for the Army of Northern Virginia surround Washington DC; in order to force its surrender. With Washington DC surrounded and government unable to function, The British (Canada) invade from the North; into Oregon and Territories of Montana and Dakota. While in the South; Mexica Forces; with the help of the French; invade California and the New Mexico Territory. With all the chaos; Galusha A. Grow proclaims himself Regent President (until Lincoln can be rescued), but Meade refuses to recognize Grow's claim and declares himself to be Governor-General. Meanwhile CSA annexes Maryland and Kentucky; as states; and begins to occupy southern Missouri. Lee reoccupies Arlington House while CSA Troops occupy Fort DeRussy, the Washington Arsenal, Fort Stevens and Fort Totten.
__________________
"You're damn right, I'm gonna be pissed off! I bought that pig at Pink Floyd's yard sale!"
Reply With Quote
  #8  
Old 11-19-2010, 04:25 AM
General Pain's Avatar
General Pain General Pain is offline
...not exactly open casket material
 
Join Date: Oct 2008
Location: Tiger City
Posts: 1,953
Send a message via MSN to General Pain
Talking Blackpowder weapons

http://thebigbookofwar.50megs.com/DOX/Guns/Blackpowder/
__________________
The Big Book of War - Twilight 2000 Filedump Site
Guns don't kill people,apes with guns do.
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:01 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.