#1
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SKILL - Throwing Weapon
Should throwing-weapon be divided? Grenade throwing and knife throwing hardly is the same skill.
http://www.funnyordie.com/videos/526...ail?rel=player (this guy were probably proficient in none)
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. |
#2
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Yes.
Perhaps knife throwing should be a cascade skill of armed martial arts. Or, perhaps knife throwing could be the average (rounded down, of course) of thrown weapon and armed martial arts.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#3
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Yes. The system I use has many, many skills related to throwing and thrown weapons. Some are "related skills" meaning that skill in throwing one weapon allows that skill to be used to throw related weapons with a slight penalty.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#4
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I approach this from the other direction. Throwing skill allows a character to throw an object with accuracy but not force. A knife is different to a grenade (aka rock), ball, spear, club, boomerang, mallet or anything else but it's not just the blade which is going to hurt if it hits. The handle hitting the target may be as effective in some instances as it smashes into something vulnerable such as a nose, eye, groin, etc.
The dice rolled for damage gives enough variation to account for this while higher skills allow a greater accuracy and the possibilty of pulling off a called shot (knife pinning a sleeve, tossing a grenade through a firing slit, etc) Splitting knife away from thrown weapons would mean you'd have to have a seperate subskill for everything that could potentially be thrown, at best a very unweildy situatution and limiting to PCs.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#5
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Oh, I wouldn't say that. I guess it is, once again, a matter of taste.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#6
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Quote:
- Throwing Knives - Grenades - Weights - Spears Everyone can throw a knife but some people can be very impressive. |
#7
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Quote:
Anybody up for using a lasso?
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#8
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Agree especially as I carried a shuriken as a defensive weapon for years. I have not used one for 20 years, however. With a lasso I have never been able to catch anything but myself.
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#9
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how about those balistic knives? Thrown weapon or pistol?
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"God bless America, the land of the free, but only so long as it remains the home of the brave." |
#10
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Both. Different skill required depending on the application.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#11
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I would treat those as a short-range pistol for firing purposes, unless you actually decide to throw it instead of firing the blade. (Would they even be well-balanced enough for an accurate throw? It seems they would too be handle-heavy.)
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
Tags |
skill, throwing weapon |
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