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#2
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I should note that, related to this, I never, NEVER had all my players in one MPV. Big risk for any team, more than seems reasonable to bear. Quote:
Realistically, you cannot have a fleet of vehicles without establishing a logistical support network. Parts should and would be pre-positioned based on the likelihood and consequence of failure, whether that was at bases or just in supply caches at the Group-level. Likewise, whether we see them or not, the tools and skills would have to be there too, even if the entirety of repair in TMP is limited to two skills! Quote:
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As a side note, when I did my last redo of the TOE, I started with the assumption that everything was based around the "current" US inventory - it would allow for easier movement and generally higher trust. That having been said, it would be mostly about appearances, with many differences compared to the issue vehicles. Quote:
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#3
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One of the most important, regional bases has not been presented in a module just yet. Quote:
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You can’t expect to argue your homebrew system or timeline argument with us…… We like to hear it for sure, but everyone has their own. Canon is the only thing we have in common……. And that can be debated tirelessly. Quote:
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#4
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And again, canon lets us down - I have absolutely no idea who the heck TN-7 and TN-6 were meant to serve. Their placement seems absolutely pointless. Quote:
Drivetrain, transmission, differentials, wiring components: All are tossed when you talk about MPV's and other electric vehicles - something that the real world vehicle does not have to address! Seatbelts and lighting: Absolutely compatible, but hardly mission critical. If you can't bodge up a replacement seat and a set of lights, then the problem isn't parts, it's know-how. Quote:
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Regardless, certain trends would be safe and at least as consistent as the war itself - "this is a computer and the components - watch for these and invest heavily" or "these are some ideas that technology can enable - this thing called facebook makes a killing, so either invest in it, or start it!" Quote:
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And canon makes no sense here*. Why waste resources building equipment that will never be used when you have a rough estimate of when the war happens? Build training mockups, build the actual vehicles later. The whole update plan is absurd. They can build freeze tubes and fusion reactors, but they can't build an MPV their first time around?? Quote:
*: Or any other places, either. TMP was, IMO, a great idea, but it was poorly executed. More than any other game, this system and story leave me scratching my head. It exists solely as a puzzle, not for realism, and the problem with that is that puzzles are notoriously hard to expand on if they don't make sense! Last edited by cosmicfish; 03-21-2015 at 10:21 PM. |
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TN-6 is clean drinking water and water for agriculture surrounding Las Vegas as the Colorado probably wasn’t going to be usable in the 3-5 year plan. Quote:
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An MPV is a engine conversion only….. the drive affects the transmission, then the differentials, then the drivetrain, then the hubs if it has them. That way you retain the offroad performance. It is only an engine swap. Quote:
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There are said to be 100 stations for personnel in the communications intercept suite alone. I always assumed Prime had well over 1000 people. Maybe even 3000 or more. Last edited by kato13; 03-22-2015 at 05:00 PM. |
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I will look at the text of the module but, I would swear the maximum population was 500 and it was undermanned when the war started.
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On pg 12, 3rd edition, it indicates an expectation that civilian vehicles and weapons will be largely nonfunctional because of a lack of parts and an inability to manufacture new ones... this flies in the face of the "we'll find parts" argument. Quote:
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There are lots of reasons why the popularity was not high - a clunky system, a setting that didn't make a lot of sense to many people, etc. From what I have seen, the 4th edition does not really improve on this. |
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More importantly it means there would have been mechanics and facilities around without electrical power miles from any nuclear target. The only threat to them is famine and plague. Quote:
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When you wake your home is gone, your family is dead, your friends are dead. You can however save civilization…….. That kind of altruism isn’t common. There are people who do extraordinary things like soldiers but, they do expect to come home to their family someday. Quote:
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It is also cost effective when you need to field several hundred, have dozens for spares too. Quote:
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That also has to take into account if their military experience as a veteran translates to the mission…….. A Navy veteran with experience as a signals guy on a AWACS may be no help at all in playing a ground attack…… except that he/she is more likely to keep their cool and follow through. Quote:
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Besides, no one has post apocalypse experience…….. it is all an educated guess. Quote:
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I am not going to vent my frustrations about the 4th here….. See the economics thread for that. There was a deluge of games of all sorts and Morrow Project wasn’t as fancy as some of the others. It really is a niche player game though. |
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