View Full Version : SKILL - Throwing Weapon
General Pain
04-29-2010, 07:54 AM
Should throwing-weapon be divided? Grenade throwing and knife throwing hardly is the same skill.
http://www.funnyordie.com/videos/526ec7f4d8/grenade-throw-fail?rel=player
(this guy were probably proficient in none)
Raellus
04-29-2010, 02:17 PM
Yes.
Perhaps knife throwing should be a cascade skill of armed martial arts. Or, perhaps knife throwing could be the average (rounded down, of course) of thrown weapon and armed martial arts.
Targan
04-30-2010, 03:00 AM
Yes. The system I use has many, many skills related to throwing and thrown weapons. Some are "related skills" meaning that skill in throwing one weapon allows that skill to be used to throw related weapons with a slight penalty.
Legbreaker
04-30-2010, 08:02 PM
I approach this from the other direction. Throwing skill allows a character to throw an object with accuracy but not force. A knife is different to a grenade (aka rock), ball, spear, club, boomerang, mallet or anything else but it's not just the blade which is going to hurt if it hits. The handle hitting the target may be as effective in some instances as it smashes into something vulnerable such as a nose, eye, groin, etc.
The dice rolled for damage gives enough variation to account for this while higher skills allow a greater accuracy and the possibilty of pulling off a called shot (knife pinning a sleeve, tossing a grenade through a firing slit, etc)
Splitting knife away from thrown weapons would mean you'd have to have a seperate subskill for everything that could potentially be thrown, at best a very unweildy situatution and limiting to PCs.
Targan
05-01-2010, 02:50 AM
Splitting knife away from thrown weapons would mean you'd have to have a seperate subskill for everything that could potentially be thrown, at best a very unweildy situatution and limiting to PCs.
Oh, I wouldn't say that. I guess it is, once again, a matter of taste.
Mohoender
05-01-2010, 08:50 AM
Splitting knife away from thrown weapons would mean you'd have to have a seperate subskill for everything that could potentially be thrown, at best a very unweildy situatution and limiting to PCs.
If you use a subskill for everything you are right. However, you can use a general skill allowed to everyone with subskills reflecting exceptional capabilities:
- Throwing Knives
- Grenades
- Weights
- Spears
Everyone can throw a knife but some people can be very impressive.
pmulcahy11b
05-01-2010, 10:50 AM
Everyone can throw a knife but some people can be very impressive.
Billy clubs/Tonfa can also be thrown in an impressive manner by a skilled thrower. And then there are shuriken, a skill all its own, and not like throwing a knife...
Anybody up for using a lasso?:confused:
Mohoender
05-01-2010, 11:08 AM
Billy clubs/Tonfa can also be thrown in an impressive manner by a skilled thrower. And then there are shuriken, a skill all its own, and not like throwing a knife...
Anybody up for using a lasso?:confused:
Agree especially as I carried a shuriken as a defensive weapon for years. I have not used one for 20 years, however. With a lasso I have never been able to catch anything but myself.:p
jester
05-01-2010, 11:51 PM
how about those balistic knives? Thrown weapon or pistol?
Targan
05-02-2010, 02:56 AM
how about those balistic knives? Thrown weapon or pistol?
Both. Different skill required depending on the application.
pmulcahy11b
05-02-2010, 08:18 AM
how about those balistic knives? Thrown weapon or pistol?
I would treat those as a short-range pistol for firing purposes, unless you actually decide to throw it instead of firing the blade. (Would they even be well-balanced enough for an accurate throw? It seems they would too be handle-heavy.)
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