Quote:
Originally Posted by pmulcahy11b
The thing that bothers me about the character generation system of v2/2.2 is that it doesn't really allow for the diversity of skills and experience that many people IRL have, especially at higher rank or lengths of service. I've seen it posted several times on this board and its predecessors that they couldn't even generate themselves or many people they've known in life using the V2/2.2 system.
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I do agree with this. I find it's hard sometimes because of the 4-year career blocks - you quickly end up old, especially with a 4-year compulsory hell period. I give characters 2 skill points per 2ndary activity which they can use to increase attributes as normal for 2 points or actually put into 2 skills. One skill must be 2ndary act the other can be or can be from career. This gives a little bit more flexibility with skill choice and if I let them take hell early this means that they have a couple more skill points to diversify.
The oldest character we had was a 63 yo tanker. It was ridiculous.