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  #1  
Old 04-25-2010, 06:40 PM
leonpoi leonpoi is offline
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Originally Posted by pmulcahy11b View Post
The thing that bothers me about the character generation system of v2/2.2 is that it doesn't really allow for the diversity of skills and experience that many people IRL have, especially at higher rank or lengths of service. I've seen it posted several times on this board and its predecessors that they couldn't even generate themselves or many people they've known in life using the V2/2.2 system.
I do agree with this. I find it's hard sometimes because of the 4-year career blocks - you quickly end up old, especially with a 4-year compulsory hell period. I give characters 2 skill points per 2ndary activity which they can use to increase attributes as normal for 2 points or actually put into 2 skills. One skill must be 2ndary act the other can be or can be from career. This gives a little bit more flexibility with skill choice and if I let them take hell early this means that they have a couple more skill points to diversify.

The oldest character we had was a 63 yo tanker. It was ridiculous.
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Old 04-25-2010, 06:44 PM
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(Looking innocent)... so something like the Twilight 2013 rules... minus the horrible storyline??
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Old 04-25-2010, 07:33 PM
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The oldest character we had was a 63 yo tanker. It was ridiculous.
Hey, a few of our National Guardsmen we sent to Iraq and Afghanistan were that age -- IIRC, one of the doctors deployed with one of the Guard units to Iraq made news simply because she was 67, and one of the oldest soldiers the US ever deployed to a combat zone.
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Old 04-25-2010, 09:44 PM
leonpoi leonpoi is offline
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Hey, a few of our National Guardsmen we sent to Iraq and Afghanistan were that age -- IIRC, one of the doctors deployed with one of the Guard units to Iraq made news simply because she was 67, and one of the oldest soldiers the US ever deployed to a combat zone.
Well I stand corrected, especially when you consider that in the tw2k context this tanker was 59 before the hell 4-year term, plus it is WW3 afterall.
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Old 04-25-2010, 07:44 PM
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I do agree with this. I find it's hard sometimes because of the 4-year career blocks - you quickly end up old, especially with a 4-year compulsory hell period.
I've never used 4-year blocks -- I always used 2-year blocks. IRL, depending upon your enlistment commissioning packages, a commitment period can range from 2-8 years, but enlistment periods for most MOSs are 3 years or less. (Basically, the more you want from the military, the longer the commitment you'll have to make.)
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Old 04-25-2010, 09:45 PM
leonpoi leonpoi is offline
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I've never used 4-year blocks -- I always used 2-year blocks. IRL, depending upon your enlistment commissioning packages, a commitment period can range from 2-8 years, but enlistment periods for most MOSs are 3 years or less. (Basically, the more you want from the military, the longer the commitment you'll have to make.)
Seems reasonable. I tried something like that myself but didn't know what I wanted to do with attribute loss from age or if I should prorate skills from careers. What do you handle this?
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Old 04-25-2010, 09:55 PM
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Seems reasonable. I tried something like that myself but didn't know what I wanted to do with attribute loss from age or if I should prorate skills from careers. What do you handle this?
It was probably wrong, but I basically ignored attribute loss from age when I was actively GMing.
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Old 04-25-2010, 11:27 PM
leonpoi leonpoi is offline
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It was probably wrong, but I basically ignored attribute loss from age when I was actively GMing.
I only meant during char gen., but I suppose if character's lived long enough (4 more years) then I'd think about it. You make a good point though. If I ignore it during char gen then it doesn't matter how long terms are and players can kind of choose their age, within the limits of their experience and careers.

Anyway, the character gen system is mostly fine with me, and I'm over 30 now and not 15, so those 33 year old characters don't seem so ancient anymore

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Poor Gabe The Gun, he's going to look at this thread and say, "wooo, too much info, might play gunmaster instead."
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  #9  
Old 04-26-2010, 12:19 AM
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Anyway, the character gen system is mostly fine with me, and I'm over 30 now and not 15, so those 33 year old characters don't seem so ancient anymore
I'll be 48 next month, and unfortunately I know for a fact that attribute loss with age is real...
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  #10  
Old 04-26-2010, 03:51 AM
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I'll be 48 next month, and unfortunately I know for a fact that attribute loss with age is real...
AND thats why they invented Viagra
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  #11  
Old 04-26-2010, 12:13 PM
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Originally Posted by pmulcahy11b View Post
I've never used 4-year blocks -- I always used 2-year blocks. IRL, depending upon your enlistment commissioning packages, a commitment period can range from 2-8 years, but enlistment periods for most MOSs are 3 years or less. (Basically, the more you want from the military, the longer the commitment you'll have to make.)
I've thought about using 3-year terms, and/or then having a d6 roll to round up or down a year at the end of chargen.

Re: 59-year old tanker. My great-grandfather *may* have gone to WW1 ~age 57. He was a sergeant in the Pennsylvania NG, and I have a photo of him in the regiment's pre-deployment "yearbook." I just haven't found any evidence beyond that. That same regiment went to Luzon in 1898-99, but again, no hard evidence.
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