Quote:
Originally Posted by leonpoi
In spec. ops there is an optional rule for Initiative cost to increase as value squared rather than value (as is the case for increasing skills), so whatever system you have for skills you could use the same method but square the cost. That way you'd have init 2 and 3 characters without many veterans.
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I remember adopting something like this, as characters in my Merc game got their Initiatives up to really high as we played on. They got really cocky eventually.