Quote:
Originally Posted by Mahatatain
I'm currently re-working the v2.2 character generation system to be based on a points system (as well as tweaking the skill list and adding "Resolve" as a stat) and the stumbling block I've come across is how to decide on a character's Initiative score.
Has anyone ever done this before, i.e. create a points based character generation system for T2k based on v2.2? If so then how did you work out a character's Initiative?
One thought I've had is to actually to make it a skill rather than a stat and to allow PCs to develop it over time. That probably requires a different initiative system however. Has anyone considered this?
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Does your point system include defining the careers etc by some cost in points? I know that in 2.2 morale roles are based on Initiative so you could partially base Initiative on resolve, or at least make the cost of initiative a function of resolve. Not sure though. I'd make it more expensive than skills because it makes a pretty big difference.
In spec. ops there is an optional rule for Initiative cost to increase as value squared rather than value (as is the case for increasing skills), so whatever system you have for skills you could use the same method but square the cost. That way you'd have init 2 and 3 characters without many veterans.