Quote:
Originally Posted by rcaf_777
I have decided to have everybody doing six terms is a good starting point, each term will like normal except no one will roll for war until after the sixth term, then it will be just like normal
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RCAF,
T2K v2.2 uses GDW's house system, and I have a hazy recollection that in the house rules you would roll for a "war term" every term by rolling terms or less. This would lead to a doubling of skill points, but wouldn't end the character creation process, instead, this would represent other wars like the American-Vietnamese war, the Second Gulf war (as we called the war after the First Gulf war, which is now called the Iran-Iraq war) and other conflicts.
If you don't want to be so abstract, then if there are six terms, you could have PCs roll for specific "war" experience:
Term 1 (77-80) OP EAGLE CLAW (Iran)
Term 2 (81-84) OP URGENT FURY (Grenada) or Lebanon
Term 3 (85-88) "Persian Gulf War" (aka "Tanker War", Iran-Iraq war), Drug War.
Term 4 (89-92) OP JUST CAUSE, DESERT SHIELD/DESERT STORM/Iraq War I
Term 5 (93-96) Somalia, Balkans peacekeeping
Term 6 (97-00) Twilight War
Timeline of US military operations:
http://en.wikipedia.org/wiki/Timelin...0.E2.80.931989
Some dates can be fudged because a "term" might not strictly 4 be years no more no less, but you get my drift.
Tony