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Old 01-27-2011, 02:48 PM
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helbent4 helbent4 is offline
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Quote:
Originally Posted by rcaf_777 View Post
I have decided to have everybody doing six terms is a good starting point, each term will like normal except no one will roll for war until after the sixth term, then it will be just like normal
RCAF,

T2K v2.2 uses GDW's house system, and I have a hazy recollection that in the house rules you would roll for a "war term" every term by rolling terms or less. This would lead to a doubling of skill points, but wouldn't end the character creation process, instead, this would represent other wars like the American-Vietnamese war, the Second Gulf war (as we called the war after the First Gulf war, which is now called the Iran-Iraq war) and other conflicts.

If you don't want to be so abstract, then if there are six terms, you could have PCs roll for specific "war" experience:

Term 1 (77-80) OP EAGLE CLAW (Iran)
Term 2 (81-84) OP URGENT FURY (Grenada) or Lebanon
Term 3 (85-88) "Persian Gulf War" (aka "Tanker War", Iran-Iraq war), Drug War.
Term 4 (89-92) OP JUST CAUSE, DESERT SHIELD/DESERT STORM/Iraq War I
Term 5 (93-96) Somalia, Balkans peacekeeping
Term 6 (97-00) Twilight War

Timeline of US military operations:

http://en.wikipedia.org/wiki/Timelin...0.E2.80.931989

Some dates can be fudged because a "term" might not strictly 4 be years no more no less, but you get my drift.

Tony

Last edited by helbent4; 01-27-2011 at 08:26 PM.
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