Quote:
Originally Posted by pmulcahy11b
Every so often, I get a weird glimmering of an idea for a new body armor rating in T2K -- basically, your vest or helmet might have a rating of "0.7" or something like that, which would mean that the incoming damage is multiplied by 0.7 to determine how much damage goes on to your fragile body. In the case of the "0.7 armor" here, one would receive 2 points of blunt trauma damage -- the 0.3 stopped, x10, /2, rounded up. I just haven't really sat down and tried to firm up the concept.
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Paul, I think you're channeling 2300AD there. The decimal values of armor plus the non-penetration force defaulting to blunt trauma.
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001.
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