![]() |
![]() |
|
#1
|
||||
|
||||
![]()
Every so often, I get a weird glimmering of an idea for a new body armor rating in T2K -- basically, your vest or helmet might have a rating of "0.7" or something like that, which would mean that the incoming damage is multiplied by 0.7 to determine how much damage goes on to your fragile body. In the case of the "0.7 armor" here, one would receive 2 points of blunt trauma damage -- the 0.3 stopped, x10, /2, rounded up. I just haven't really sat down and tried to firm up the concept.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#2
|
||||
|
||||
![]()
Gunmaster has a similar system. If bullet penetration damage is reduced below a certain level due to body armour, that penetration damage is converted to blunt impact. This is important in Gunmaster because different types of damage (Blunt, Edge, Point (and the sub-set of Ballistic point), Fire/Frost, Squeeze and Tear) have different effects on the body (in terms of shock rolls, blood loss and healing).
All the different versions of Gunmaster can be downloaded for free at http://www.warflail.com/harn/index.html Heh, heh. It's been a while since I've mentioned Gunmaster so I thought I might get away with this post ![]()
__________________
|
#3
|
||||
|
||||
![]()
Gee, any excuse to promote Gunmaster.......
![]()
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
|
||||
|
||||
![]() Quote:
Paul, I think you're channeling 2300AD there. The decimal values of armor plus the non-penetration force defaulting to blunt trauma.
__________________
"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#5
|
||||
|
||||
![]()
Hmmm...I have 2300AD, but I've never actually read the rules system, just looked at the future "history." I'll have to take a closer look.
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#6
|
|||
|
|||
![]()
How about this is a rule mechanic:
Armour has a wear value like vehicles. Until it reaches value 10 when it is destroyed it works perfectly. Wear value is increased by 1 in the following circumstances: * each month on a 1D10 roll of 1 which must then be confirmed by rolling the wear value or less (tears get bigger, etc) * each penetrating hit by a small arms * each non-penetrating hit by small arms if the damage dice stopped are equal to or more than a roll of 1D6. * the number of dice of a penetrating or non-penatrating large calibre weapon Helmets which are notoriously damagable by small arms fire take double the wear value for all except the first case. Rigid plate inserts where fitted are also subject to this rule but are also subject to shattering on each impact that penetrates. this occurs on a 1D10 roll equal to or less than the new wear value. I suggest a doubling or trippling of the base cost of armour so that it is reasonably priced when worn. Thoughts? Usefully this has also got me thinking about rifle wear values linked to rules I am writing for weapon reliability. |
#7
|
||||
|
||||
![]()
Is it possible to replace damaged/degraded kevlar panels in the field? For instance by removing and storing undamaged panels from damaged body armour. I assume kevlar body armour consists of a number of specifically sized and shaped internal panels sewn, glued or other wise fixed in place within a durable nylon exterior cover? And if it is possible to field-refurbish 'Frankenstein' body armour, is it possible to cut larger panels down to a required size and shape where necessary, without impairing the panels' impact resistance?
On a similar vein, what grades and thicknesses of steel could be cut and shaped to create at least marginally effective replacement hard plates?
__________________
|
#8
|
||||
|
||||
![]()
I think I had read somewhere that you can meltdown and recast kevlar.. or is that cermaic plates?
__________________
Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it. |
#9
|
||||
|
||||
![]()
Kevlar doesn't melt, it "decomposes" just shy of 500 degrees C.
http://www2.dupont.com/Kevlar/en_US/...ical_Guide.pdf It doesn't burn either unless you hold a blow torch to it. The outer shell of a vest however is another story depending on what it's made of. Silicon Carbide, which is the ceramic used in vests likewise will not melt. Another use for it is disk brakes in high performance vehicles where melting at any temperature would be squarely in the "bad things" category.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|