Quote:
Originally Posted by Silent Six
I felt that even for railstop kind of adventure, there wasn't enough depth. The reason that I like the modules isn't because they are a rails type of game, but because they are truly a sourcebook. Due to the location, there could be a lot more detail, but since the guiding thrust is resolution of the main plot point, there are a lot of cast in stone encounters.
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I agree. Perhaps the completely different format and content of City of Angels is due mainly to it not being a GDW product, but simply authorised by them? The general ideas are ok, but like you I feel there's no usable depth.
However, given the apparent lack of useful resources in the area (such as water), I'm happy to simply ignore it and focus on other regions with more roleplaying potential. If I
really need some info then I'll probably refer to the book for a little cosmetic detail and work out the foundations later if necessary.