Thread: Mutants anyone?
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Old 06-26-2014, 07:18 AM
welsh welsh is offline
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I can understand why you might not want to include mutations if you are strictly following canon and want a more "real" game. But based on comments earlier about some of the technology and the willingness of the game to stretch reality for story, I for one enjoy mutations. That said, part of this stems from playing too much Fallout where the source of that mutation had more to do with FEV- a biological technology that was aimed, as I recall, to enhance or create super soldiers and the escape of FEV into the environment causing all sorts of rapid mutations.

Then again, if you are willing to accept portable fusion reactors, I think mutations caused by the mixed soup of chemical, biological and nuclear weapons as well as the break down of industry isn't that much of a stretch.

Acknowledge your point- be careful going down that road too far.

Still, a Kudzu that has gone mutant and is rapidly spreading, or an escaped defoliant that is destroying vegetation - all pretty nice mutations.

And then there is disease- Cholera, Ebola and the added effects of accelerated global warming changing the environmental conditions that make mutation and adaption more likely.
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