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#1
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I can understand why you might not want to include mutations if you are strictly following canon and want a more "real" game. But based on comments earlier about some of the technology and the willingness of the game to stretch reality for story, I for one enjoy mutations. That said, part of this stems from playing too much Fallout where the source of that mutation had more to do with FEV- a biological technology that was aimed, as I recall, to enhance or create super soldiers and the escape of FEV into the environment causing all sorts of rapid mutations.
Then again, if you are willing to accept portable fusion reactors, I think mutations caused by the mixed soup of chemical, biological and nuclear weapons as well as the break down of industry isn't that much of a stretch. Acknowledge your point- be careful going down that road too far. Still, a Kudzu that has gone mutant and is rapidly spreading, or an escaped defoliant that is destroying vegetation - all pretty nice mutations. And then there is disease- Cholera, Ebola and the added effects of accelerated global warming changing the environmental conditions that make mutation and adaption more likely. |
#2
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You have mentioned FEV! I need this now in the Morrow Project!
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#3
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Ok, well, you asked for it. More here. http://fallout.wikia.com/wiki/Forced_Evolutionary_Virus
FEV is a core element of the Fallout universe and the main reason for mutations, but it is also a humanly engineered and in some cases mutated creation, the consequences made more severe due to the consequences of a great war. BUT- I would caution that the Fallout universe is very different than that of Morrow Project. Fallout is a retro-future game- a game that is based on the type of science fiction one might have watched in the 1950s and 1960s. Sci/Fi apocalyptic type stories that might include the Forbidden Planet or Them or Panic in the Year Zero, where as a more modern view would be World War Z or Deep Impact. Or if you like the difference between the original Planet of the Apes franchise and the more current one. That said, I think there are elements that can be mined for the Morrow Universe. Government or Corporate modified biological and genetic engineering gone mutant, with consequences and further changes since the end of the war- that would be worth exploring for a game. One idea I have been playing with is that the trigger event of the war is a virus that essentially sterilizes women - Children of Men or White Plague- game, in which the survivors are the descendents of those who were immune or escaped but are themselves not immune. Some of the members of the MP may carry the virus unknowingly into the future, and the team has to figure out what to do about them. |
#4
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a major consideration would be to consider the significant mutations to wildlife in the Ukraine. for example wolves around the CNPP that make the ones in Starnam seem cute and harmless.
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the best course of action when all is against you is to slow down and think critically about the situation. this way you are not blindly rushing into an ambush and your mind is doing something useful rather than getting you killed. |
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