Quote:
Originally Posted by raketenjagdpanzer
I view starting cash not as actual physical dollars, but basically "buy points".
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I always ran the game with the assumption the items "purchased" at character creation were meant to represent items acquired by the character before the game started. For T2K, this can mean equipment issued to them, gear they scavenged, and finally, everything they were able to shove into the vehicles when the "Good luck, you're on your own." order was issued.
I can't remember if it's in the T2K rules, or if I scavenged it from another game, but I had a rule that 90% of the starting money MUST be spent, or it is lost. The remaining 10% I referred to as the character's "wallet"; this money could be kept or spent as the player wished.
My opinion is, if they want to use the starting cash to buy another vehicle, let them. It's a great way to get all that starting cash out of their hands. Of course, don't forget it's only the vehicles given by rolling upon character creation that are assumed to come with a full load of ammo, fuel, etc. With purchased vehicles, items like fuel, etc., are sold separately.