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Old 05-03-2010, 12:34 AM
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Thumbs up Twilight 2013

Had our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!
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Old 05-03-2010, 06:31 AM
leonpoi leonpoi is offline
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Originally Posted by Gabe The Gun View Post
Had our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!
How's the initiative system? Does it play out too slow?

I was put off because of the amount of modifiers: your stance, enemy stance, movements, range, weapon type, etc, etc. I liked the idea of all of these things being included but it just seemed too much. What's your view?
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Old 05-04-2010, 07:44 AM
Mahatatain Mahatatain is offline
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Gebe - I'd be interested to know if you've encountered the same problem with the damage system in T2013 that I've observed. Doing a little bit of maths it's possible to get a situation where you keep shooting someone and he doesn't get "wounded" any further, i.e. his wound state doesn't get any worse, particularly with Veteran or Elite NPCs.

I started a discussion about it on the official forums (http://www.93gamesstudio.com/forum/v...hp?f=32&t=2428) and seemed to get inconclusive answers from the game designers where they kept stressing the other effects of combat, which, while important wasn't really addressing the issue I've observed.

I'm therefore interested whether you've had a situation like this occur as it may be that I'm worrying about nothing!
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Old 05-04-2010, 03:25 PM
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Default Damage issues

I have not yet came across that problem for we do not hit a combat until this Sat, but I will let you know.
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Old 05-04-2010, 05:45 PM
Mahatatain Mahatatain is offline
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I have not yet came across that problem for we do not hit a combat until this Sat, but I will let you know.
I hope I'm wrong but try shooting a Veteran or Elite NPC with a pistol a lot. They'll get to a point where they're dying but won't die until they expire of their wounds after a couple of rounds of bleeding. It's quite hard to kill a Veteran or Elite NPC outright unless you're using some heavy firepower!

Anyway, if you encounter the issue (and it turns out that I'm right that it is an issue in the first place) then the link I posted had some suggestions on house rules to get round the issue.
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Old 05-04-2010, 10:36 PM
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Talking Issues?

Well first of all, I really appreciate everyones concerns, but, in my opinion, if you didnt shoot somebody in the head and cause major head trauma to cause instant death, you can shoot all you want in real life with a handgun and have to wait for the bleed out for someone to die. Thats just how the human body works,its called "shock". So........on the other hand, if your going up against these type of NPC's in the game ill-equiped that is YOUR bad, not the systems. The reality aspects are there for me!

So here is a little bit of advice.........next time pack more heat instead whinning about getting your a## whipped by an NPC dude! Next time try a called shot to the head. Also I am using a .454 Casull

Last edited by Gabe The Gun; 05-04-2010 at 10:44 PM.
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Old 05-19-2010, 10:00 PM
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Thumbs up Initiative

Quote:
Originally Posted by leonpoi View Post
How's the initiative system? Does it play out too slow?

I was put off because of the amount of modifiers: your stance, enemy stance, movements, range, weapon type, etc, etc. I liked the idea of all of these things being included but it just seemed too much. What's your view?
We have had combat and now I can answer your question. I would not say the initiative system is too slow. While it may not be the fastest of other systems I think it plays out fine. We had fun and the game rolled on quite smoothly. I give it a thumbs up! I definitely like the details of combat with 2013.

Last edited by Targan; 05-19-2010 at 11:46 PM.
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Old 05-20-2010, 02:22 AM
leonpoi leonpoi is offline
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Originally Posted by Gabe The Gun View Post
We have had combat and now I can answer your question. I would not say the initiative system is too slow. While it may not be the fastest of other systems I think it plays out fine. We had fun and the game rolled on quite smoothly. I give it a thumbs up! I definitely like the details of combat with 2013.
Interesting to hear. I might break it out and have another look at it. I agree with you that the details are quite good - especially the gun range and visual range modifiers being split.
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Old 05-20-2010, 12:46 PM
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Default Do it.

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Originally Posted by leonpoi View Post
Interesting to hear. I might break it out and have another look at it. I agree with you that the details are quite good - especially the gun range and visual range modifiers being split.
Yeah man, I would definitely dig it up and give it a try. I really must press the issue on you about TRYING it, the way I see it you really got to get some people together a actually PLAY the game before you can opinionize it brother. I only say this because alot of people I know could have passed on the system as well for it seemed too complicated and involved to run smoothly, but when they actually got some gametime in with it ,they saw as well as I did at how smoothly the system really does run. And it rocks! The detail in the game and combat are sweet, the details in combat really play out a story so you can imagine exactly whats happening. Its something else man! 93 Games Studio really knocked this game out of the park, and hopefully when you get some gametime in you'll see exactly what I mean my friend.
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Old 05-04-2010, 04:35 PM
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Originally Posted by Gabe The Gun View Post
Had our first session of 2013 and all I gotta' say is I love this system, the game is great! I don't see ANY reason sombody wouldn't like it. Its got my vote for sure!!!!!!!!!!
Hang on. Such a strong recommendation and you haven't tried it out in combat yet?
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Old 05-04-2010, 05:11 PM
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Well, character generation is a rather compelling undertaking.
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Old 05-17-2010, 12:20 PM
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Talking

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Hang on. Such a strong recommendation and you haven't tried it out in combat yet?
We have had our first engagement in combat and my original statement remains unchanged!
2013 is a GREAT game, I don't see ANY reason someone would not like this game! It is totally worth the money to buy the book. You would NOT be dissapointed. Just be prepared for some heavy studying thats all.
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Old 05-17-2010, 12:35 PM
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Default Melted faces indeed!

Well, it all started something like this in short.
We needed some info. Went to an ureputable scumbag for some info exchanging. A meet was set up. We met. Scumbag #2 wasn't REALLY Scumbag #2. We give them the finger and start walking away. Thay raise weopons and theeennn..................
A PC pulls a pistol and starts melting faces before they knew what hit em' , then my PC turns to a bunker with 2 NPC's manning an MG-42 in a bunker and melts one of thier faces with a 6 round aimed burst. Then another PC and Snake Eyes PC start exploding people from a sniper position they had set up the day before, And when I mean EXPLODEING people thats EXACTLY what I mean! Snake Eyes PC is calling shots w/ Lapua rounds, and the other sniper PC is calling shots with a .50 cal.
It was like a ballet of face melting carnage, beautiful! Well done brother Snake. And fill in any details I mite have missed dude, I was just trying to spit out a quik report.
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Old 05-17-2010, 02:47 PM
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454 Casull --> Not a serious gunfighter's gun in the real world, but in a game it kind of depends on how stridently realistic you want to be. On the plus side, using a revolver of any sort in a T2K/apocalyptic/etc setting makes keeping up with your brass easy. A source for bullets with which to reload it would be more of a trick in Europe.
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Old 05-17-2010, 03:08 PM
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<snip> but in a game it kind of depends on how stridently realistic you want to be. <snip>
This is exactly why we came up with a three stage system. The default level, Stage 2, is what most normal gamers would expect, striving for a balance between crunch and speed of play. Stage 1 is for the people who really don't care about anything except the most basic of rules and want to focus on the story and speed of play. Stage 3 is for people who want to know the fine details of everything and want to mimic reality as closely as possible, though not to the level of games like Phoenix Command and Rolemaster.

The beauty is, the stages are designed to be interchangeable. You want detailed task/skill resolution but don't care about combat, mix and match the stages to give you what you want. I'm not going to open a debate about the backstory, but the ruleset itself is very solid. Not perfect, but pretty damned good.
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Old 05-19-2010, 06:59 AM
Graebarde Graebarde is offline
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Quote:
Originally Posted by HorseSoldier View Post
454 Casull --> Not a serious gunfighter's gun in the real world, but in a game it kind of depends on how stridently realistic you want to be. On the plus side, using a revolver of any sort in a T2K/apocalyptic/etc setting makes keeping up with your brass easy. A source for bullets with which to reload it would be more of a trick in Europe.
The bullets would not be the constraining factor I think in the reload process in Europe or other locations (even in US after the TDM), rather the primers. Bullets can be cast from lead (or gold??? silver??) where as the primers are MUCH more difficult to construct, not saying it can't be done, just extremely difficult. Even more so than powder.. Which lends a thought of revolver v. semiauto.. I think you could use black powder in ANY revolver load (experimentation required for the proper amount of course) while I seriously doubt you could get a semi-auto to function for long using said 'dirty' propellant. ?????

Grae
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