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#1
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I was put off because of the amount of modifiers: your stance, enemy stance, movements, range, weapon type, etc, etc. I liked the idea of all of these things being included but it just seemed too much. What's your view? |
#2
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Gebe - I'd be interested to know if you've encountered the same problem with the damage system in T2013 that I've observed. Doing a little bit of maths it's possible to get a situation where you keep shooting someone and he doesn't get "wounded" any further, i.e. his wound state doesn't get any worse, particularly with Veteran or Elite NPCs.
I started a discussion about it on the official forums (http://www.93gamesstudio.com/forum/v...hp?f=32&t=2428) and seemed to get inconclusive answers from the game designers where they kept stressing the other effects of combat, which, while important wasn't really addressing the issue I've observed. I'm therefore interested whether you've had a situation like this occur as it may be that I'm worrying about nothing! |
#3
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Damage issues
I have not yet came across that problem for we do not hit a combat until this Sat, but I will let you know.
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#4
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Anyway, if you encounter the issue (and it turns out that I'm right that it is an issue in the first place) then the link I posted had some suggestions on house rules to get round the issue. |
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Issues?
Well first of all, I really appreciate everyones concerns, but, in my opinion, if you didnt shoot somebody in the head and cause major head trauma to cause instant death, you can shoot all you want in real life with a handgun and have to wait for the bleed out for someone to die. Thats just how the human body works,its called "shock". So........on the other hand, if your going up against these type of NPC's in the game ill-equiped that is YOUR bad, not the systems. The reality aspects are there for me!
So here is a little bit of advice.........next time pack more heat instead whinning about getting your a## whipped by an NPC dude! Next time try a called shot to the head. Also I am using a .454 Casull Last edited by Gabe The Gun; 05-04-2010 at 09:44 PM. |
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Also, that seems more harsh than meant to be so please dont take offense, im not trying to bash anyone, just trying to get my point across gentlemen.
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#7
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Your character is using a .454 Casull handgun? Doesn't that strike you as a little... munchkin-esque? I have no idea what the tone of your game is so maybe thats normal in your group. Seems highly unlikely in your standard post-apoc Twilight setting though.
__________________
"It is better to be feared than loved" - Nicolo Machiavelli |
#8
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Munchin-esque....whatever that means
No brother, that is just my sidearm . Since everyone is talking about handgun problems. It would be my last resort for sure. I am using a FN MAG as my primary, an M320 w/HEDP rounds as my secondary. I am not falling short as far as KILLING POWER!
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#9
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Leonpoi's second comment below appears to address the same issue but for PCs or Star NPCs who have different wound tracks for different locations. The issue is the "Recurring Injuries rule" on page 152 of the main rulebook by the way. Quote:
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#10
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Now, to address your main point- You don't have to shoot someone in the head with a pistol to kill them instantly. If a pistol bullet hits the aorta or the heart, death is nearly instant. If both lungs collapse, death will follow pretty soon after. If the TW2013 rules don't address these very plausible possibilities, then they need a bit of a rewrite (i.e. erratta). That said, I'd really like to take a good close look at the 2013 rules. I've heard lots of good things about them. I'm just not sure if I want to pay full price for a system I may not end up using.
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#11
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Also of note the .454 will also fire 45 long colt rounds. Actully a better Big Revolver would be the S&W .460 magnum, it will fire .460 magnum, .454 casul, and .45 long colt ammo. That being said, they are revolvers and even it one starts with a limited supply of ammo, they could easily be reloaded, as is in the later parts of the war allot of ammo. You could possible in a pinch, load .45 bullets in them, though those are light bullets. It would not be hard to have a bullet mold made to cast your own bullets for the pistol, you would use rifle primers anyway and powder well you could even use black powder, but that might degrade performance a bit. Revolvers are also easier to keep tract of ones brass, when you unload you just stick the empty brass in a pouch. A semi-auto or automatic throws the brass all over the place and one does not always have time to pick up your brass in some area of hostile occupation. I would never waist the weight carry capacity for such a big honking piece of metal myself, I would rather carry extra ammo for my main weapon (usually my only weapon). |
#12
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Initiative
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Last edited by Targan; 05-19-2010 at 10:46 PM. |
#13
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#14
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Do it.
Yeah man, I would definitely dig it up and give it a try. I really must press the issue on you about TRYING it, the way I see it you really got to get some people together a actually PLAY the game before you can opinionize it brother. I only say this because alot of people I know could have passed on the system as well for it seemed too complicated and involved to run smoothly, but when they actually got some gametime in with it ,they saw as well as I did at how smoothly the system really does run. And it rocks! The detail in the game and combat are sweet, the details in combat really play out a story so you can imagine exactly whats happening. Its something else man! 93 Games Studio really knocked this game out of the park, and hopefully when you get some gametime in you'll see exactly what I mean my friend.
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twilight 2013 |
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