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#1
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Update on our Roll20.net Game
We have 5 players plus a couple of NPC.
Using a slightly modified initiative system we can now go in turns. And it can be modified to take in accounts pauses/breaks. For the burst rules I am using a faster formula where your ROF is the number of bullets fired that round.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#2
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looking Good
But then Officers are always the smart ones.
I go ta start a gae just to figure out the ins and outs
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Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
#3
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still have to roll up a character and see if I can get into the game - last couple of weeks have been nuts at work - when are the play sessions
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#4
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Olefin contact Risnwolf weve got a new game page on roll 20
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Max M. "aka Moose" |
#5
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A bit hot
I wish I knew just what the Game is and where it is going. I am not to worried about getting started but the communication is a bit lacking. Perhaps more is going on between the GM's
I would love an open discussion about vehicles and Equipment issues. Like I said at the roll twenty, I have had some experience with field maneuvers, I cannot say I ever had my ass handed to me as is in the Game start but I know what a scout group would have at a minimum and a recon unit. If we are to be without what is suggested in the rules perhaps you should just pregenerate the PCs and their equipment.
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Tis better to do than to do not. Tis better to act than react. Tis better to have a battery of 105's than not. Tis better to see them afor they see you. |
#6
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Long time no post. Would love to join in if you all are still looking for players.
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