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Old 09-18-2023, 10:36 AM
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TyCaine TyCaine is offline
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Default v2.2 Special Injury Effects

As noted this is for the v2.2 system, but I was wondering if anyone had any house rules around certain special injuries and their effects on play?

For instance, if someone loses a finger, or hand, forearm or even whole arm, assuming they survive, how would that effect their stats and game play from then on?
Losing a foot, lower leg or whole leg.
Losing an eye, or whatever.

I have a player who has a disability, and he wants to emulate that in the game world so I was wondering whether anyone had already come up with stat modifiers for such things?

Thanks in advance!

~Ty
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Old 09-18-2023, 08:56 PM
Bulldog1972 Bulldog1972 is offline
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Default v2.2 Special Injury Effects

They have results for this in the v. damage results.

Example of critical hits:

ARMS

D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME

10 Severed arm Yes Stretch Two-handed weapons cannot be used Permanent

LEGS

D10 INJURY LETHAL TIME LIMIT EFFECTS HEAL TIME

1 Crushed toes No – Running becomes a slow action 2D6
2 Dislocated knee No – Can't run, only crawl D6
10 Severed leg Yes Stretch Can't run, MOBILITY –2 Permanent

Persona;lly, I have 4th ed. to work details like this into 2.2.
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Old 09-18-2023, 09:31 PM
Milano Milano is offline
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Personally I've revamped alot of the rules. Especially, the wounding system. The attached Word Doc is how I worked it out.
Attached Files
File Type: docx Wound Penalties.docx (28.0 KB, 24 views)
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Old 09-19-2023, 05:35 AM
Bulldog1972 Bulldog1972 is offline
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Excellent! Can even be modified up or down as needed for NPCs.
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Old 09-20-2023, 07:54 AM
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TyCaine TyCaine is offline
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Thank you both!
I'll have to take a look at those sources and see what I can find up with!

~Ty
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