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  #1  
Old 02-24-2011, 09:33 PM
weswood weswood is offline
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Default Grenade Luncher ranges?

Going by the rules, an M203 (just for example) has a Range of 100 and an Indirect Fire Range of 400

The listed range of 100m is supposed to be short, medium would be 200m, long would be 400m, and extreme would be 800m, yet the IFR range is 400m. What I've read the max effective range is 400m, if I remember right.

I've never fired a grenade launcher. At what point does it go from direct fire to indirect fire?

I'm thinking anything under 100m would count as direct fire, from 100 to 400 m would be indirect.

Thanks
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Old 02-24-2011, 09:47 PM
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Oh, good question. Every time I lobbed one, its been indirect, and I never even tried beyond 400m. The very few times I fired directly, its always been with rubber or pellet loads that didn't have the capability of indirect fire. Well, effective indirect fire at anyrate. Like you, I always thought the range given for IDF was the max, so perhaps the ranges for GL's in the direct role need to be adjusted. Max direct, in my opinion, is about 200, so range gates would be 200, 100, 50, and 25. Which feels kinda right. Though, I agree, past 100m the indirect/direct starts getting real fuzzy.
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Old 02-24-2011, 09:59 PM
Fusilier Fusilier is offline
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Indirect rules come into play where there is no line of sight between you and the target. Otherwise if you can see it, its direct.
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Old 02-24-2011, 10:12 PM
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For most hand held grenade launchers of the 40mm variety, you can forget about trying to fire beyond 400 metres unless you've got some serious gale force wind assistance.

In my experience it's actually not that hard to hit a stationary target even at 300+ metres with an M203 or M79. Therefore, it seems quite logical to me anyway, that direct fire range bands would indeed top out at Long. Forget about trying to hit a moving/dodging target at long range though - there's anything up to several seconds between firing and impact. On the other hand it's an area effect weapon, near enough may be good enough.

Note that a grenade flies quite slowly. It's possible if you're reasonably quick, to fire one indirect on a higher than 45 degree angle, reload, and fire a second round direct and have them both hit the target at almost the same moment. This technique has been used to confuse an enemy into believing there's twice as many grenadiers as there really are. It's also great for laying muliple blasts on an exposed target area without giving them a lot of time to take cover.
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Old 02-24-2011, 10:33 PM
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Quote:
Originally Posted by Legbreaker View Post

Note that a grenade flies quite slowly. It's possible if you're reasonably quick, to fire one indirect on a higher than 45 degree angle, reload, and fire a second round direct and have them both hit the target at almost the same moment. This technique has been used to confuse an enemy into believing there's twice as many grenadiers as there really are. It's also great for laying muliple blasts on an exposed target area without giving them a lot of time to take cover.
And you know you are stuck with a bunch of bored cavalrymen who got a few cases of the training paint rounds, trying to see who can get the most hang time.
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Old 02-24-2011, 10:48 PM
Abbott Shaull Abbott Shaull is offline
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Gee and they wonder why the 40mm GL is called a poor man mortar...
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Old 02-24-2011, 10:48 PM
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Typical cavalrymen using paint when the hardcore infantry like myself are using HEDP.
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Old 02-24-2011, 10:52 PM
HorseSoldier HorseSoldier is offline
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Max ord for a 203 puts the round about 400 meters down range. It simply won't go further than that (and really probably 300-400 should be extreme range with one).
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Old 02-26-2011, 04:02 AM
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Quote:
Originally Posted by weswood View Post

I'm thinking anything under 100m would count as direct fire, from 100 to 400 m would be indirect.

Thanks
To try to answer your question - nothing is official, but in a few previous posts this is the conclusion that was made. 100m is direct; +100 - 400 is indirect.

Now the next question is - is up to 100m short range? I'd say yes, but I have a house rule that says grenade launchers and large caliber guns etc, hit within d10m on a success and hit the target on a critical success. i.e. 100m is short but a crit success is needed to hit the actual target (thereby causing contact damage and blowing them to hell - otherwise within d10m and still within concussion and frag range). [edit] on a success large caliber guns hit large targets like tanks and vehicles.

Last edited by leonpoi; 02-26-2011 at 04:10 AM.
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Old 02-26-2011, 06:08 AM
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Once again, it's easy for an average shooter to hit even at longer ranges with a grenade launcher.

Indirect fire is according to all the rule sets is not easy to hit a target.

Indirect fire rules should only apply when the sights cannot be used as intended - ie plunging fire with the weapon held at greater than 45 degrees or if the target is not directly observed. ALL fire using the sights is direct.
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Old 02-26-2011, 06:55 AM
weswood weswood is offline
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Quote:
Originally Posted by Legbreaker View Post
Once again, it's easy for an average shooter to hit even at longer ranges with a grenade launcher.

Indirect fire is according to all the rule sets is not easy to hit a target.

Indirect fire rules should only apply when the sights cannot be used as intended - ie plunging fire with the weapon held at greater than 45 degrees or if the target is not directly observed. ALL fire using the sights is direct.
I think I see where I've been confused. The weapon can fire direct fire but also indirect fire mode for plunging fire. Somehow I had the idea that it had to be indirect fire to get the round to travel that far as with a bow & arrow.

Dohhhh!
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Old 02-26-2011, 07:06 AM
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It is actually a "semi indirect" sort of situation at longer ranges, with the weapon having to be held at a fairly steep angle. For practical and game purposes though, if the shooter can see the target, they can use direct fire - unless they decide to fire indirect for some reason (such as wanting a delay between firing and detonation as described previously).

By the same token a weapon crew firing a 105mm artillery piece has the option of using direct fire if the gunner can see the target (point or area). With an artillery piece however, at longer ranges it may actually be more accurate to fire indirect due to limitations in the sights themselves (and the fact that it's hard to see a target 5 miles away with the naked eye).

Some weapons of course can only fire indirect - mortars being the prime example.
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Old 02-26-2011, 11:17 AM
Fusilier Fusilier is offline
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Quote:
Originally Posted by Legbreaker View Post
Some weapons of course can only fire indirect - mortars being the prime example.
No. Mortars can fire direct as well. All they need to do is be able to see the target. There are specific firing drills for this.
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Old 02-26-2011, 09:58 PM
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Quote:
Originally Posted by weswood View Post
I think I see where I've been confused. The weapon can fire direct fire but also indirect fire mode for plunging fire. Somehow I had the idea that it had to be indirect fire to get the round to travel that far as with a bow & arrow.

Dohhhh!
I think I see where that particular confusion has come from - the idea that you would need to elevate the weapon higher for indirect fire than you would if you were engaging a target at closer ranges? I think this line of thinking has come about because some of the weapons that are listed in the rules as having indirect fire, typically use a lobbing or plunging trajectory to facilitate indirect fire but it pays to remember that any weapon is capable of indirect fire. Direct and indirect fire are not specifically a function of the range of the weapon nor it's most commonly used trajectory.

As stated before, direct fire is any type of fire where you can personally observe the target - if you can see it, it's direct fire (because you can personally observe the fall of shot and make corrections as needed to hit the target etc. etc.).
It's indirect fire only when the person aiming the weapon cannot personally see the target, that is, they are relying on a grid co-ordinate or on someone else giving target corrections and so on.
For example if you fire your shotgun at a rabbit 50m away, it's direct fire but if the rabbit was in some brush 10m away and you couldn't directly see it, you will fire where you think the rabbit is and even though the trajectory is reasonably flat, this is indirect fire.
If you throw a rock at someone, it's a straight flight path to the target but it's only because you can see the target that this is direct fire. If you tossed that rock over a high wall in the hopes of hitting someone you thought was on the other side, that would be indirect fire because you don't know specifically where the target is.
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Old 02-27-2011, 12:52 AM
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Quote:
Originally Posted by StainlessSteelCynic View Post
I think I see where that particular confusion has come from - the idea that you would need to elevate the weapon higher for indirect fire than you would if you were engaging a target at closer ranges? I think this line of thinking has come about because some of the weapons that are listed in the rules as having indirect fire, typically use a lobbing or plunging trajectory to facilitate indirect fire but it pays to remember that any weapon is capable of indirect fire. Direct and indirect fire are not specifically a function of the range of the weapon nor it's most commonly used trajectory.
Indeed: During the Franco-Prussian war, the french, who was far better armed riflewise than the Prussian Army was at a strong disadvantage because they was trained not to fire directly at the Prussians: Instead, they would form up in mass, and whole companies would fire at once at a designated beaten zone, with the thinking that plunging fire from masses rifles was far more effective than shooting right at the Prussians. Since the Prussian Army was soon taking its holiday in Paris, its safe to assume that wasn't such a hot idea. The British on the other hand, took this idea, and used a different tool: The Vickers. Take a platoon of four HMG's, and aim them all in semi-indirect fire at a selected beaten zone, you get a good effect on the the target, as long as all you are trying to do is prevent someone from moving through that zone. It was used to good effect in the first and second world wars, though less so in the second due to keeping the HMG's supplied with the immense amount of ammo such tactics consumed.
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