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It is actually a "semi indirect" sort of situation at longer ranges, with the weapon having to be held at a fairly steep angle. For practical and game purposes though, if the shooter can see the target, they can use direct fire - unless they decide to fire indirect for some reason (such as wanting a delay between firing and detonation as described previously).
By the same token a weapon crew firing a 105mm artillery piece has the option of using direct fire if the gunner can see the target (point or area). With an artillery piece however, at longer ranges it may actually be more accurate to fire indirect due to limitations in the sights themselves (and the fact that it's hard to see a target 5 miles away with the naked eye). Some weapons of course can only fire indirect - mortars being the prime example.
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