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#1
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Tw 2013 injury question
Are wound penalties cumulative?
I know that if you get a moderate wound and then later another moderate wound, the injury increases to serious. But what happens if you get another slight wound to the same area? Does injury affect movement? Thanks, Michael |
#2
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No. See p. 152, last line under the "Skill Checks" header, after the example:
"If multiple wound penalties apply to a single roll, apply only the worst relevant wound penalty." Quote:
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- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#3
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P.S I just realized that you wrote Twilight 2013. Boy do I feel dumb. Anyway, thanks so much! I think you did a remarkable job! What I like about it is that it seems so similar to 2.2 that it's possible to intermix the two. |
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#5
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I wish 93 Games Studio had stayed in business and kept making stuff for 2013, especially since I didnt even know this edition existed until they'd already folded. But it is what is is, so.... On a side note, I've got some players an some adventures and ideas written down, so my T2013 campaign should be kicking off soon, probably next Sunday. One of my players was also in my T2k campaign 15 years ago, and he was pretty enthusiastic about playing again. Apparently the "All-Steve" Twilight 2000 ver 2 campaign I ran back then was one of those campaigns that the players still talk about decades later. It's called the "All-Steve" party because somehow EVERY one of the first 3 or 4 characters were named Steve. Two of my other friends/fellow handed were also keen on playing (one of them was one of the original Steves), but one lives 2 hours away and the other moved to AZ. |
#6
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Me too. I'm not a huge fan of T2013's alternate history but the Reflex Rules are top-notch. Those who are long-time members here will be all too familiar with my love for the alternative combat rules system I have used for almost 2 decades for my T2000 (and other game system) campaigns. Reflex is the first system I've seen in that time that I'd consider using instead.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#7
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If sometimes the words in my posts don't make sense, its most likely because I'm posting using my *supposedly* "smart" phone. Dumb bastard likes to correct me when I use a word I haven't taught it yet, and I don't always catch it before clicking the submit button, or the send button when texting. For example, in my post above it should say fellow *gamers*.
Stupid bastardass phone.... Targan, I hear ya. The history was a shock to me, too, after v1, v2, and v2.2, but then I got into the back of the book where it says (paraphrasing here) a lot of the things in the history were implausible or took a series of unlikely and bad decisions for them to happen. Perhaps there was some hidden force/group at work? And presto, I had a campaign idea, the Ultimate Bad Guys (Russian soldiers are caught up in things the same way the NATO forces are), some major NPC's, minor encounters that can serve as plot hooks to get the PC's on the scent.....all kinds of things. The fact that PC's can die from things other than a direct hit from a tactical nuke was just the icing on the cake, IMO. Not that I'm a killer GM (I can only think of 3, maybe 4 characters that have died when I was GMing), I just like for the idea, the threat, to be there. I think it encourages players to use their heads more and do things the way a real person would, instead of wading right through rifle and machinegun fire, soaking up dozens of bullets, and accomplishing whatever the goal is. Yes, Palladium, I'm looking at you. > Michael, feel like sharing any details about your campaign? Plots, any changes you've made to the setting/timeline, etc., that kind of thing? I'm always on the prowl for new ideas. |
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