Quote:
Originally Posted by Michael Lewis
P.S I just realized that you wrote Twilight 2013. Boy do I feel dumb. Anyway, thanks so much! I think you did a remarkable job! What I like about it is that it seems so similar to 2.2 that it's possible to intermix the two.
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Agreed. I can't understand all the "2013 Hate" out there. Are there mistakes and things that could have been done better? Yeah. But there are
always mistakes and things that could have been done better. What some reviewers and forum dwellers around the 'Net call 'plot holes you could drive a truck through', I prefer to think of as opportunities for devious GM's to come up with their own ideas, history, what have you. And after playing as many different systems as I have, and seeing characters shrug off hits from machineguns, laser rifles, battleaxes, etc., and pound the snot out of their attacker, its nice to see systems like T2013 and Shadowrun, where a half-skilled puke with a 9mm is a threat, not a comical distraction.
I wish 93 Games Studio had stayed in business and kept making stuff for 2013, especially since I didnt even know this edition existed until they'd already folded. But it is what is is, so....
On a side note, I've got some players an some adventures and ideas written down, so my T2013 campaign should be kicking off soon, probably next Sunday. One of my players was also in my T2k campaign 15 years ago, and he was pretty enthusiastic about playing again. Apparently the "All-Steve" Twilight 2000 ver 2 campaign I ran back then was one of those campaigns that the players still talk about decades later. It's called the "All-Steve" party because somehow EVERY one of the first 3 or 4 characters were named Steve. Two of my other friends/fellow handed were also keen on playing (one of them was one of the original Steves), but one lives 2 hours away and the other moved to AZ.