T2K Wound Rules
Hey guys,
Tried posted this once but it did not seem to stick. So if this is a second post. I am sorry.
I am trying to get clarification on some wound rules. The 2nd edition rules state that a slightly wounded character has their Initiative reduced by 1. Serious and critical wounds state that if your init drops to 0 you can not act for the rest of the combat. So my question is, if you have a character with an init of 1 that is slightly wounded does his init drop to 0 and is now out of the combat? This seems kind of harsh for a slight wound.
Thanks,
Kevin
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