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#2
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Thanks for all the comments guys.
Ok here is another question. At some point a would is going to be significant enough to start losing blood. Does anyone have any rules regarding that? Also I found some rules that were modified to work with Traveller The New Era. It is called "Snapshot". I believe it was written originally for miniature rules. I have thought about trying to use these in a game. Just on a trial basis initially. I like it because your characters have action points that they spend for their turn. The recieve points based on their CON AGL and INIT. I like it also because not all character have the same move rate since they have to pend action points. ANY WAY, I am just wondering if anyone has used something similar and how well it works. |
#3
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V1.0 has a comparable system in it's Coolness Under Fire initiative. Each character has to sit on their hands for a set number of actions in each 30 second period.
Another system would be that used in Leading Edge's "Phoenix Command" (Living Steel, Aliens, Lawnmower Man, Dracula). In those games the number of actions a character has is based on their primary stats combined with combat skills. EVERYTHING costs action points, even if it's just turning 60 degrees, or moving 6 feet forward. The T2K V1.0 method is relatively simple, however it does run into problems with tracking more than a handful of participants in a combat (there's a note in the back of the 2.0 BYB I believe on this). The Leading Edge system is amazingly accurate, but the paperwork is a killer. Keeping track of more than a couple of characters is near impossible without computer help (especially since the actual firing and damage calculations are even more complex). Very hard to walk AND chew gum with it. ![]() With regard to wound severity and blood loss, the existing rules in V1.0, and 2.x would appear to cover that fairly nicely without bogging things down in detail. Once a character receives more damage than their hit capacity, the wound status goes up one with the corresponding detrimental effects. When a wound goes critical, there's a good chance of death unless medical attention is received within 10 minutes. So, while there are "better" wound systems, you have to weigh up playability as well.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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I humbly offer something to the matter of bloodloss
http://thebigbookofwar.50megs.com/DOX/0-House%20rules/ the rules are pretty harsh, but I like them. Quote:
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#5
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I converted Twilight:2000 to the Gunmaster system. Very crunchy, but then I admit that my players and I are hopeless detail junkies. I ran a very successful campaign for many years using Gunmaster. Never managed to attract anyone on these forums to that system, however. I think the awesomeness of the system intimidates and afears those of weak heart and limited fortitude
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Too many numbers for me ![]() I can only count to 10 or up to 20 if I take my shoes & socks off. I can even get to 21 if I take my pants off but that still aint enough for Math... err, GunMaster... ![]() |
#7
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Thanks for any info. Mahatatain. |
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wound rules |
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