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It seems to me many PDs change the timeline simply to accommodate their favourite pet "3G toys" (Guns, Gear and/or Ground vehicles) or feel because WWIII didn't happen before the Cold War ended and therefore it's "outdated". I liked someone else's rationale for the canon timeline: TMP is set an alternative timeline (which is literally true according to TM 1-1) so just go with it. We may never get to the time when Damocles is possible and TEOTWAWKI hasn't happened, so why chase a target that recedes as time goes on? In an alternative timeline, rogue AIs like Damocles are just as plausible as cryotubes, fusion power, powered armour and miraculous medical advances. I love your origin for cryotube technology, but again, it's an alternative timeline and many things are possible. My understanding from people who worked on the 4th edition is that players and PDs aren't going to be given the choice on TEOTWAWKI, including the original Cold War timeline. The only information and background available is for an "updated" Project timeline, take it or leave it. If 4th ed. ever comes out I hope it's better and more successful than other well-meaning "improvements" on well-loved games like T2013 and Mega-Traveller/TNE/T20/G:T, etc. Or at least more flexible and inclusive. My information on 4th ed. TMP is secondhand and may be incorrect. The Cold War is over and Communism is no longer a dire threat to our daily lives. Updating TMP to modern times makes it pale and generic compared to the existential horror of the Cold War that we lived through. Tony Last edited by helbent4; 11-09-2010 at 06:26 AM. |
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