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  #1  
Old 11-08-2010, 03:31 PM
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Canada has always been one of my locations of a mini-Prime Base that would be directly tied in with the Regional Canadian Command Centres that is located in Nunavut (a central location on the Hudson Bay). Each Regional Command Centre is tied to MPNET... the Shadow Internet that Morrow Project had set-up.

While the Morrow Project is dedicated to rebuilding the United States of America... It's not to rebuild the USA as it is today, but to restore the Republic and the Ideals that inspired 'The American Dream'... A land of limited government intervention in the lives of it's citizens. Where a person with a dream can come and build it from nothing.
Nate,

In the canon rules, the MP Intranet is called MORONET (see "Computers in the Morrow Project"). Personally, I call it MORROWNET because it avoids the word "moron", but there you go.

Interesting rationale for the North, makes a lot of sense to hide stuff up there. Except for the permafrost, that is! But there are mountains in parts of the north, so those would be good places to hide stuff. I use the canon background, so units allocated to "Nunuvat" would be folded into NWT and the Yukon.

I'm pretty much with you until you get to your personal political and social views, and I respect them on a personal level.

Overall, the Project should appeal to more than one set of American political ideals, therefore a "neutral" model seems like the best way to go. That is, rebuilding the USA to the pre-war political and social status quo: a liberally democratic centrally-governed industrial nation with a free-market economy governed by the rule of law. (I should point out this model heavily favours big business.) Then if the American people want to change things for "the better" then they can do so democratically, without the Project dictating their choices for them.

Note I'm not suggesting an abrogation of a social or political role for the Project; by its very nature the Project is going to significantly change many lives and communities, even in the 3-5 year window. (At least, that's the plan.) On a local level there might be shifts to the left or right (depending on the situation). The overall idea shouldn't be to force Americans into an overall conservative or liberal political or social mould until such a time as they can decide for themselves.

Tony

Last edited by helbent4; 11-08-2010 at 03:38 PM.
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Old 11-08-2010, 04:15 PM
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Nate,

In the canon rules, the MP Intranet is called MORONET (see "Computers in the Morrow Project"). Personally, I call it MORROWNET because it avoids the word "moron", but there you go.

Interesting rationale for the North, makes a lot of sense to hide stuff up there. Except for the permafrost, that is! But there are mountains in parts of the north, so those would be good places to hide stuff. I use the canon background, so units allocated to "Nunuvat" would be folded into NWT and the Yukon.

I'm pretty much with you until you get to your personal political and social views, and I respect them on a personal level.

Overall, the Project should appeal to more than one set of American political ideals, therefore a "neutral" model seems like the best way to go. That is, rebuilding the USA to the pre-war political and social status quo: a liberally democratic centrally-governed industrial nation with a free-market economy governed by the rule of law. (I should point out this model heavily favours big business.) Then if the American people want to change things for "the better" then they can do so democratically, without the Project dictating their choices for them.

Note I'm not suggesting an abrogation of a social or political role for the Project; by its very nature the Project is going to significantly change many lives and communities, even in the 3-5 year window. (At least, that's the plan.) On a local level there might be shifts to the left or right (depending on the situation). The overall idea shouldn't be to force Americans into an overall conservative or liberal political or social mould until such a time as they can decide for themselves.

Tony
Tony, That's the point of my political and social ideals, and how the Project works in my opinion. Local communities who believe in socialist dogma can live it right up until the local government has collapsed due to burecratic redtape and taxes have risen to a point that the productive citizens have fled as fast as their feet can carry them. Just as the founding fathers wanted and planned when they created this Representative Republic. While The USA isn't the OLDEST republic, it does have the Oldest Written Constitution that has survived with only minor changes (Amendments).

A STRONG central government is only good if it's kept SMALL. Jefferson spoke elegantly to this point, that Government grows at the expense of Liberty.

The Project would be dedicated to rebuilding the Republic using a 'hands-off' policy when it comes to local politics. It's why i laugh at the people who write the New Confederacy and KFS as a bunch of evil right-wing fascists... Because they forget that Fascism is a left-wing ideology that emerged from Marxism (Goebbels sang the praises of Lenin and Hitler in the same breath so many times as being the two greatest men he had ever met, and in a way that sounded more like a religious experience than just meeting a 'great' historically significant personality).

I'm a constitutionalist when it comes right down to it. I believe that we have a federal government to protect us form outside forces, and those inside forces that would force their will upon us (Ie enemies foreign and domestic), this is why we in the military swore and oath to protect and defense it instead of the government and what ever political administration is in power.

It's why i believe that any attempt to create a dictatorship in this country would be put down quickly by the armed forces, because we are loyal to the ideals this nation was founded upon, and not any one single POLITICAL IDEOLOGY.

Strong Central Governments are way to easy to become tyrannies, and so-called 'Liberal' governments are the ones most prone to become tyrannies. Because they believe with all their hearts that they KNOW Better than everyone else what is best for them.

Try getting a Happy Meal with a toy in it in some parts of California, or buying a sugary snack or drinks in some government buildings in New York... or even 'hate speech' laws in Canada as evidence of this trend.

Yes the Right can get tyrannical when it comes to forcing Moral issues on people, but even they are called on the carpet by others on the Right when to many times those on the Left defend 'nanny state' moves when they come from the left side of the political spectrum.

Thus my belief that the Morrow Project would be working to set things up with as little political interference as possible. Because Politics and Religion are two things that cause fights more than anything else. Even when you are not trying to start one when you are just trying to explain your position or what you believe.

As for the MorrowNet name for the Project's Shadow internet, it sounds good... but is a little long. especially when something like MPNET works as a .mpnet prefix at the end of a URL address (like .gov is used by official US government websites). Thus why i used it for the name of the network. of course there would be other prefixes that they'd use for various parts of the network... but we wouldn't have to actually say that since we already have .com, .net, .gov, and plenty more.
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Old 11-08-2010, 04:47 PM
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CC (Command & Control Team)
S (Science)
M (Mars)
R (Recon)
AG (Agricultural Team)
AV (Aviation Team)
CA (Civil Affairs Team)
DT (Decontamination Team)
EC (Engineering & Construction Team)
FW (Frozen Watch)
LS (Logistics & Supply Team)
HM (Health & Medical Team)
PT (Personnel & Training Team)
PG (Power Generation & Reception Team)
PO (Psychological Operations Team)
OPS (Operations Team)
RAT (Rapid Assistance Team)
ST (Support Team)
SP (Special Purpose Team)

PHOENIX (Phoenix Team)

MS (Maintenance & Support Team)
CT (Combined Team)
LE (Law Enforcement Team)
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  #4  
Old 11-08-2010, 06:34 PM
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Thus my belief that the Morrow Project would be working to set things up with as little political interference as possible. Because Politics and Religion are two things that cause fights more than anything else. Even when you are not trying to start one when you are just trying to explain your position or what you believe.

As for the MorrowNet name for the Project's Shadow internet, it sounds good... but is a little long. especially when something like MPNET works as a .mpnet prefix at the end of a URL address (like .gov is used by official US government websites). Thus why i used it for the name of the network. of course there would be other prefixes that they'd use for various parts of the network... but we wouldn't have to actually say that since we already have .com, .net, .gov, and plenty more.
Nate,

I'm glad you kind of pulled back from defining the Project's goal in an ideological sense. If nothing else, Project members from the left and right need to be able to work together toward a common goal without squabbling over politics and the meaning of "big government" or "tyranny".

As for the name change for MORONET/MORROWNET, I hear you. It's a closed intranet so does DNS address system really matter? Plus, did they even have that in the 80's? Maybe my not wanting to "update" the Project is because I'm conservative and resistant to change simply for change's sake...

Doing some more research, it seems the IP system (IPv4) does pre-date the final Project update in 1987, so it could have been built into the MPC (Morrow Project Computer) architecture. As one of my players points out, it would be best to go with simply using IP addresses with password promts and not full domain names.

"Less likley of anyone finding them or knowing how to access them with out knowing what class address the MP grooup was using. That and it would give a huge range as in the 80 you could still get all three of the class adresses A, B, & C."

- Timothy Coffey

Tony

Last edited by helbent4; 11-08-2010 at 07:48 PM.
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Old 11-08-2010, 07:29 PM
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I normally go with a later TEOTWAWKI Event happening to allow for the project to have the time to stockpile all the resources and personnel to be sufficient for rebuilding after a nuke exchange. 1962 to 2012 gives the project the Fifty years to do this and develop the extremely high-tech gear and equipment that they've got acess too.

I do have in my timeline that i've been putting together the initial cryo-hibernation tube technology as having been started by a group of Nazi Scientists who used those in concentration camps for human experimental guinea pigs.

This also makes it easier to explain something like Damocles and the remote controlled unmanned vehicles that it uses to protect itself. And it also allows for NEW players to get into the game world and enjoy it.

It's one of the things i enjoyed that Chris said that GMs and Players would be able to decide when TEOTWAWKI Event actually happened.
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Old 11-09-2010, 04:35 AM
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It's one of the things i enjoyed that Chris said that GMs and Players would be able to decide when TEOTWAWKI Event actually happened.
Nate,

It seems to me many PDs change the timeline simply to accommodate their favourite pet "3G toys" (Guns, Gear and/or Ground vehicles) or feel because WWIII didn't happen before the Cold War ended and therefore it's "outdated". I liked someone else's rationale for the canon timeline: TMP is set an alternative timeline (which is literally true according to TM 1-1) so just go with it. We may never get to the time when Damocles is possible and TEOTWAWKI hasn't happened, so why chase a target that recedes as time goes on? In an alternative timeline, rogue AIs like Damocles are just as plausible as cryotubes, fusion power, powered armour and miraculous medical advances.

I love your origin for cryotube technology, but again, it's an alternative timeline and many things are possible.

My understanding from people who worked on the 4th edition is that players and PDs aren't going to be given the choice on TEOTWAWKI, including the original Cold War timeline. The only information and background available is for an "updated" Project timeline, take it or leave it. If 4th ed. ever comes out I hope it's better and more successful than other well-meaning "improvements" on well-loved games like T2013 and Mega-Traveller/TNE/T20/G:T, etc. Or at least more flexible and inclusive. My information on 4th ed. TMP is secondhand and may be incorrect.

The Cold War is over and Communism is no longer a dire threat to our daily lives. Updating TMP to modern times makes it pale and generic compared to the existential horror of the Cold War that we lived through.

Tony

Last edited by helbent4; 11-09-2010 at 06:26 AM.
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Old 11-09-2010, 10:22 AM
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Default Morrow Project Divisions

Hello...

Hey, I'm back. Sorry I haven't talked for a while - large amounts of college work have been my focus for the time being. I just wanted to add my two cents about the organization of the Morrow Project in the US and Canada.

As you may know, the Morrow Project was divided into a number of divisions with independent responsibilities. As you were welcome to suggestions, I came up with one. So if you don't mind Natehale1971, I borrowed from your collection of teams and tried to divide them into a number of divisions. This is kind of a rough draft, so I would probably need to correct them. Well here it goes...

Morrow Project Command
  • Command & Control Team
  • Operations Team
  • Special Purpose Team
Combat Division
  • MARS Team
  • RAT Team
Engineering Division
  • Decontamination Team
  • Engineering & Construction Team
  • Logistics & Supply Team
  • Maintenance & Support Team
  • Power Generation & Reception Team
Humanitarian Division
  • Agricultural Team (I originally thought that this would fall under Engineering, but I decided to put it in the Humanitarian Division.)
  • Civil Affairs Team
  • Health & Medical Team
  • Personnel & Training Team
  • Psychological Operations Team
Recon Division: This only encompasses the recon teams.

Science Division: This only encompasses the science teams.

Transportation Division
  • Aviation Team
  • Maritime Team
Independent Teams
  • Frozen Watch Team (Perhaps this comes under the direction of Morrow Project Command?)
  • Phoenix Team

So what do you think? I went over it a couple of times and divided them based on the positions available in the particular teams. If I missed something, let me know, and of course feel free to comment. Take care...

whassupman03
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Old 11-09-2010, 11:08 AM
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Originally Posted by whassupman03 View Post
Morrow Project Command
  • Command & Control Team
  • Operations Team
  • Special Purpose Team
Combat Division
  • MARS Team
  • RAT Team
Engineering Division
  • Decontamination Team
  • Engineering & Construction Team
  • Logistics & Supply Team
  • Maintenance & Support Team
  • Power Generation & Reception Team
Humanitarian Division
  • Agricultural Team (I originally thought that this would fall under Engineering, but I decided to put it in the Humanitarian Division.)
  • Civil Affairs Team
  • Health & Medical Team
  • Personnel & Training Team
  • Psychological Operations Team
Recon Division: This only encompasses the recon teams.

Science Division: This only encompasses the science teams.

Transportation Division
  • Aviation Team
  • Maritime Team
Independent Teams
  • Frozen Watch Team (Perhaps this comes under the direction of Morrow Project Command?)
  • Phoenix Team

So what do you think? I went over it a couple of times and divided them based on the positions available in the particular teams. If I missed something, let me know, and of course feel free to comment. Take care...

whassupman03
I like what you did!

The only thing I would change would be adding a Division for Supply & Support that would include the Logistics & Supply and Maintenance & Support Teams... A logistics network type of division since they would have a MAJOR aspect that deserves their own division... much like any large chain store has it's logistics network, the project would dedicate a MAJOR part of it's pre-TEOTWAWKI Event time in setting this up. The networks of Supply Depots and Maintenance Depots would be scattered all over the place with either their own aviation assets, or Aviation teams set up NEAR them or Medical Facilities.

The Phoenix Team would definately be outside the framework of other teams, because only the Council For Tomorrow and Morrow himself really knew about the Phoenix Team.

Frozen Watch teams would be under Command (should be called Operations) Division since they are reinforcements. Personnel & Training teams should also be in this division since they are your training and education infrastructure... and during the operations of the Project, they can help set up schools for general education.
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.

Last edited by natehale1971; 11-09-2010 at 11:29 AM.
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Old 11-09-2010, 11:28 AM
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Nate,

It seems to me many PDs change the timeline simply to accommodate their favourite pet "3G toys" (Guns, Gear and/or Ground vehicles) or feel because WWIII didn't happen before the Cold War ended and therefore it's "outdated". I liked someone else's rationale for the canon timeline: TMP is set an alternative timeline (which is literally true according to TM 1-1) so just go with it. We may never get to the time when Damocles is possible and TEOTWAWKI hasn't happened, so why chase a target that recedes as time goes on? In an alternative timeline, rogue AIs like Damocles are just as plausible as cryotubes, fusion power, powered armour and miraculous medical advances.
I like pushing the timeline back (and explaining thus explaining how timelines get altered due to the efforts of the project to advert TEOTWAWKI Event) so that all these 'far-out' advanced technologies don't totally blow the 'suspension of disbelief' when you're playing with people who are knowledgeable about high technology (when we played when i was in the Navy, there was a nuclear machinist mate, a radioman, a Ops specialist and many others who knew about these kinds of things... and my last group had a college physics professor).

By pushing the timeline back to 2012 allows for this, and the fifty years that the project had to set up, makes it more believable for such 'out-there' advanced tech.. and for the project to take the long term approach of building up. While the initial belief was that TEOTWAWKI Event was to have happened in 1989, because that was when it happened BEFORE Morrow had made his first jump back in time and before he created the Council For Tomorrow.

But their actions had pushed the timeline back, and when dealing with anything that has 'time travel' in it.. this is more than plausible... and allows for the PD/GM to decide which of the timelines they can end up playing in.

But as i said, it's not really been to have more cool toys for teams to play with... it's always really been more to allow for some of my players to have the 'suspension of disbelief'

Quote:
I love your origin for cryotube technology, but again, it's an alternative timeline and many things are possible.
Thank you. Using the alternate timeline comes from Morrow's ability to jump through time. It's why my timeline starts at 1900, when one of Morrow's jumps did something that created the Butterfly effect to cause TEOTWAWKI in 1989, then pushed it back after the creation of the Council for/of Tomorrow. And so on... it's fun when you get a chance to play around with time.

I like my explanation of Krell more than the one in the others i've seen that he was either the embezzler or an rogue Air Force General who killed Maxwell of Maxwell's Militia and split the recovering USA (that one goes against what was said in Prime Base about Krell using a nuke right after the war).

I did use the idea of Krell having military experience as part of his education thanks to Morrow, and the fact that he was BEM's protegee to make his betrayal of the Project all the more painful.

Quote:
My understanding from people who worked on the 4th edition is that players and PDs aren't going to be given the choice on TEOTWAWKI, including the original Cold War timeline. The only information and background available is for an "updated" Project timeline, take it or leave it. If 4th ed. ever comes out I hope it's better and more successful than other well-meaning "improvements" on well-loved games like T2013 and Mega-Traveller/TNE/T20/G:T, etc. Or at least more flexible and inclusive. My information on 4th ed. TMP is secondhand and may be incorrect.
I really hated what they did with the new 2320AD, it totally blew chunks, and as much as i liked some of the things they did with T2013... they really screwed the pooch with that one. They had the ability to do so much with it, but to many people i had to game with just didn't want to do it after they read 'Shall not Parish' because they KNEW the President didn't have the power to do what he did in that short story... and it just killed their suspension of disbelief to get into the game. and believe me, i tried for a year and half to get them to play it... even with promises of changing the background... they just were turned off by that to much.

Quote:
The Cold War is over and Communism is no longer a dire threat to our daily lives. Updating TMP to modern times makes it pale and generic compared to the existential horror of the Cold War that we lived through.

Tony
Yeah... exactly. Thus any new version of The Morrow Project has to include something that causes people today to have that same kind of fear and horror that we had at that time. And in all honesty... pushing the timeline back to 2012 allows that easier. because most kids today would think... wait the world ended in 1989? I wasn't born yet. Screw that. I'm not playing that game.
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
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  #10  
Old 11-26-2010, 07:42 PM
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Yeah... exactly. Thus any new version of The Morrow Project has to include something that causes people today to have that same kind of fear and horror that we had at that time. And in all honesty... pushing the timeline back to 2012 allows that easier. because most kids today would think... wait the world ended in 1989? I wasn't born yet. Screw that. I'm not playing that game.
Nate,

My apologies for not responding to this from a while back.

The "young-un's don't care for the Cold War" rationale has been dragged up to justify a "reboot" or update of TMP, but it's never washed for me. Maybe I just hang with strange kids, who know and care about the Cold War.

Some of the best gaming I've done was running and playing Recon, set during the Vietnam war (or American war, depending on the side). This was despite it being a conflict I was similarly only dimly aware of, being born on January 31, 1968. Having played Recon was at least partially responsible for my wife and I spending over a month in Viet Nam earlier this year and visiting historical sites all along the DMZ and in Sai Gon. I'm sure you'd call me a fool if I seriously suggested that an RPG set during the Vietnam war really needed to be updated in order to keep it "relevant" for those of us too young to personally remember it or the times.

This belief is partly from personal experience, because I've run TMP for players who weren't born or were too young to remember the Cold War, yet this wasn't a big deal for them. Mostly because the ones who know any history still find the Cold War relevant (or at least learned about it in school and are familiar with it) and those who don't aren't the ones to really care about stuff like background or TEOTWAWKI, anyways (that's so Y2K, man).

(Hmmm, on the not-so-serious side, let's see...

The then-new M16 was considered a crappy weapon back then, so naturally replace that piece of junk and equip all the US forces in Viet Nam with the later M4s or maybe G36s... no wait, the HK 416 is really hip right now! So are Strykers and battlefield information networks, so give the PCs all laptops, too. And Twitter accounts. Communism is basically dead so the bad guys should be fighting not for an outdated ideology but instead be radical Islamo-fascists fighting to create a Muslim state under Sharia law in Southeast Asia. May as well rename the VC "al qaeda in Viet Nam" and the NVA/Russians the "Chinese" just to make them much more topical and immediate. (Of course this may seem like an illogical, but the Chinese are certainly capable of realpolitik and could be playing the same game as the Pakistani ISI.) Oh yeah, the Cold War is gone, so better change the conflict to the Global War on Terror. There, that should interest the kids! I mean, seriously, who cares about a war that was fought and lost decades ago? People can only barely remember what happened in the last 10 minutes!

Of course, I'm just kidding, no one in their right mind would make these changes and expect to still capture anything of the Vietnam war.)

For most people nowadays, nuclear Armageddon (as we all called it back then) is something that belongs in the past. Thus taking it out of the past and setting it nowadays actually removes much of the existential dread and fear that gave TMP and other games such an emotional and power. (Some people still do fear TEOTWAWKI and not without good reason, but after Y2K it's mostly spent and irrelevant as a larger cultural force. Nothing like it was during the Cold War, you have to admit.)

Tony
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