![]() |
![]() |
|
#1
|
||||
|
||||
![]() Quote:
appreciate it . |
#2
|
|||
|
|||
![]()
A definate accurate account of consumables- food, ammo, medicines, etc.
As far as keeping a tab on what kind of condition each character's gear is in, I wouldn't. But if the player doesn't specificaly state something along the lines of "I'm going to work on my gear before I go on watch.", as a ref I'd start having little things happen. "Gee Dave didn't get much sleep last night, that big rip in his sleeping bag let the cold in. He'll have a -2 penaltie to all rolls today."
__________________
Just because I'm on the side of angels doesn't mean I am one. |
#3
|
|||
|
|||
![]()
We kept track of all consumables, down to the individual round. Food, ammo, fuel, etc etc. We kept track of wear on all weapons, personal armor and vehicles, too.
We don't keep track of ancillary gear - sleeping bags, tents, uniforms, etc. We only keep track of that stuff should something nasty happen to it - like your ruck hanging on the outside of your Humvee takes a round. Otherwise, at some point it becomes a spreadsheet exercise and saps the fun out of the game. |
#4
|
||||
|
||||
![]()
but as I am a stickler I would like to find the limits .
Rounds,rations and fuel goes without saying imho breakdown number and weaponwear is a definitive plus to keep tabs on ( imho) ancilliary gear like clothing,kevlar,sleeping bags, tents is a possibility. I wouldlike to do all three ,but as he said -you dont want a spreadsheet of chores to sap the fun out Quote:
|
#5
|
||||
|
||||
![]()
Just don't go to far. I once made an Access 2002 spreadsheet for T2K -- the damn thing ended up being 3.6 MB! And as you filled it out, it quickly ballooned! But it did keep up with absolutely everything...
__________________
I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#6
|
||||
|
||||
![]()
Love to see the result Paul.
Exact record of fuel, ammo, food and other important stores needs to be kept - basically anything that your life may depend on (or be lost if you don't have enough). Other non-combat type stores should also be kept track of fairly closely, but not to the point of recording every last tear in your tent for example (just having a tent should be enough info). Smaller less important items which generally only add flavour (such as if a character has sunglasses, a particular mix of clothing, etc) is to me almost totallly unimportant unless weight is an issue.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
|
||||
|
||||
![]()
Keeping in mind that I haven't actually played any edition of twilight: 2000, I always thought that part of the reason for having the 'cards' for vehicles and weapons was so that you could write that sort of information on them e.g. the wear value of the vehicle, so that keeping notes was a little easier on everyone.
Do players actually make use of the cards for that? I've just realized the cards are only available from 2nd edition on so I guess this just applies to the last two versions of the game |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | Search this Thread |
Display Modes | |
|
|