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  #1  
Old 02-22-2010, 07:27 AM
cavtroop cavtroop is offline
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We kept track of all consumables, down to the individual round. Food, ammo, fuel, etc etc. We kept track of wear on all weapons, personal armor and vehicles, too.

We don't keep track of ancillary gear - sleeping bags, tents, uniforms, etc. We only keep track of that stuff should something nasty happen to it - like your ruck hanging on the outside of your Humvee takes a round.

Otherwise, at some point it becomes a spreadsheet exercise and saps the fun out of the game.
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Old 02-22-2010, 10:14 AM
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Default yep

but as I am a stickler I would like to find the limits .

Rounds,rations and fuel goes without saying imho

breakdown number and weaponwear is a definitive plus to keep tabs on ( imho)

ancilliary gear like clothing,kevlar,sleeping bags, tents is a possibility.

I wouldlike to do all three ,but as he said -you dont want a spreadsheet of chores to sap the fun out

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Originally Posted by cavtroop View Post
We kept track of all consumables, down to the individual round. Food, ammo, fuel, etc etc. We kept track of wear on all weapons, personal armor and vehicles, too.

We don't keep track of ancillary gear - sleeping bags, tents, uniforms, etc. We only keep track of that stuff should something nasty happen to it - like your ruck hanging on the outside of your Humvee takes a round.

Otherwise, at some point it becomes a spreadsheet exercise and saps the fun out of the game.
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Old 02-22-2010, 03:14 PM
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Just don't go to far. I once made an Access 2002 spreadsheet for T2K -- the damn thing ended up being 3.6 MB! And as you filled it out, it quickly ballooned! But it did keep up with absolutely everything...
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Old 02-22-2010, 03:29 PM
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Love to see the result Paul.

Exact record of fuel, ammo, food and other important stores needs to be kept - basically anything that your life may depend on (or be lost if you don't have enough). Other non-combat type stores should also be kept track of fairly closely, but not to the point of recording every last tear in your tent for example (just having a tent should be enough info).

Smaller less important items which generally only add flavour (such as if a character has sunglasses, a particular mix of clothing, etc) is to me almost totallly unimportant unless weight is an issue.
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Old 02-22-2010, 04:00 PM
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Keeping in mind that I haven't actually played any edition of twilight: 2000, I always thought that part of the reason for having the 'cards' for vehicles and weapons was so that you could write that sort of information on them e.g. the wear value of the vehicle, so that keeping notes was a little easier on everyone.
Do players actually make use of the cards for that? I've just realized the cards are only available from 2nd edition on so I guess this just applies to the last two versions of the game
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Old 02-22-2010, 04:58 PM
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In all the games I've played and GMed, cards, or more commonly record sheets of our own design have been used for vehicles.
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Old 02-23-2010, 02:31 AM
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Default our own cards

we always used our own cards .

Anyone with actual experience of running/playing in a game with a three level gear register

( 1 consumables 2 weapons vehicles 3 ancilliary gear )

Please let me hear what you thought of the playability and general impression.

Here is what I am going for next FtF ( doc name "gearlist").

http://thebigbookofwar.50megs.com/DOX/0-House%20rules/

It should be about as meticulous as I think could be combined with actual fast and fun play for GM and players alike

wadda ya say ?

Last edited by headquarters; 02-24-2010 at 01:28 AM.
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