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Old 03-17-2010, 11:48 PM
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Very good and right on the money in most respects. The organisation section doesn't seem as weak as you think either.

On that note, back in the day my unit conducted an exercise with only about 1/3rd strength. What has stuck in my mind the most is the "company" attack we put in on a relatively weak emeny of about 12 men (I think - it was 15+ years ago).

We had three plattoons of three sections each with 3 men (usually 9-10) plus company HQ. Each section had an M60 machinegun, an M16/M203 and an L1A1 SLR armed rifleman who also carried an M72 LAW.

The terrain was light woods with a fair amount of fallen timber. Ground cover was tall grass of up to waist high (but averaging knee high). Everyone was equiped with EWIS gear (lasers and sensors similar to the US MILES).

The attack went very badly from the start. With so few men available, the frontage to be covered and tall vegetation meant it was extremely difficult to maintain contact with those either side of you. Within the first few minutes the entire left flank was wiped out to a man. The reserve plattoon was pushed up to replace them and also wiped out.

Over on the right flank (where I was) all I could see was our section gunner trying to dash across a narrow dirt track of maybe 3-4 metres - they didn't make it. The M16 was killed a few moments later leaving just me digging a hole into the dirt with my eyeballs. I was able to reach and recover the M16 at which time the withdrawal order was given. A rifle in each hand I crawled back to the start line while providing my own cover fire.

The whole encounter had lasted no more than 15 minutes from leaving the line of departure to returning to it. Besides company HQ which had not been directly engaged only myself and one of the other section commanders remained "alive".

The enemy, which had been given about an hour to dig in, suffered no casualties.

I feel this scenario accurately highlights issues which would be faced by T2K commanders. The lack of manpower will be absolutely disasterous for any offensive actions at less than battalion level (or don't at least include fire support from mortars or artillery). Defense on the other hand, even with limited numbers, is likely to become the normal method of operation besides the odd raid which will aim not to destroy the enemy but sneak in and steal supplies.
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Old 03-18-2010, 01:21 AM
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Good work, Raellus.

A nice and clear summary. I think that, for active referees, it is a good reading to introduce a group of players with US characters in the Twilight background.
Right now I'm refeering two groups running the same campaign in Poland. Your little essay would had been useful in the first session of each group.
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Old 03-18-2010, 01:54 AM
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Quote:
Originally Posted by Marc View Post
Right now I'm refeering two groups running the same campaign in Poland. Your little essay would had been useful in the first session of each group.
I agree, maybe we should make a list of the most useful threads for GMs to give players unfamiliar with the game.
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Old 03-18-2010, 06:01 AM
Abbott Shaull Abbott Shaull is offline
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This is the first thread I have seen where the overall picture of things have been simplified enough without going too simple. Especially on the re-organization of large units. Uhm Legbreaker, you seem to answer why many units commanders simply chose to ignore their orders than to join any attack. For most operation they units would be so spread out, that the defenders would enjoy the advantage. Part of the reason even Krakow with it large ORMO wouldn't go out actively hunt bandits, until they had became such a pain they had to do something about them. Most of the leaders understood there was very little they could do.
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Old 03-18-2010, 06:55 AM
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Raellus, this is a really good piece of work - well done. I really like this...
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Old 03-18-2010, 07:29 AM
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Very nice Raellus. A fine summation.
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Old 03-18-2010, 09:14 AM
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Thanks for the kudos, guys. I'm really pleased that you like it.

Feel free to use this essay as a resource for your games. I would be thrilled if you do.

I plan on expanding it a bit and I'll be sure to post the final product when it's complete.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 03-18-2010 at 09:23 AM.
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Old 03-18-2010, 04:40 PM
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Quote:
Originally Posted by Abbott Shaull View Post
Legbreaker, you seem to answer why many units commanders simply chose to ignore their orders than to join any attack.
I rather doubt it actually. Once one or two actions with organisations such as this failed miserably, companies would have to be consolidated into just one platoon. To least small units at such appalling low strength and expect them to fight would at best be absolutely criminal.
As can be seen in my RL example, using under strength units at the levels of T2K is nothing short of suicidal.

This is not to say prewar unit designations aren't still being used, just that infantry companies for example now consist of only one platoon, or perhaps two very weak ones rather than the three of prewar. Likewise, prewar company operations would now require the full strength of the battalion to expect any measure of success.
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Old 03-18-2010, 05:08 PM
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Continuing with what Jason has pointed, I think that morale status should be added when looking to the state of any army. I’m very interested in your opinions of the fellow posters about this and I think it will help to complete the picture presented by Raellus.

Given my current campaign I’m most interested about the battered US units fighting in Europe. They are far away from home and possibly without clear news about their relatives... Any place near my home has been nuked? The news about the political situation in their home country would be confusing and, perhaps, deliberately filtered or manipulated. Anyway, rumors of all colors will be circulating and evolving with astonishing speed. Any poster who have been served in any army know this. The idea that the war in Europe is in a firm stalemate and that the continuous lost of lives in a foreign country is useless would have gained followers. Some of them will be convinced that the military in high echelons are aware of this and rumors about a possible evacuation will be in the mouth of everyone long before operation Omega will become a reality. Perhaps this hope would act as a cohesive fact and will prevent a good number of desertions.

As an example, in our pre-Kalisz campaign and following my own personal criteria, I considered that the announcement of the new offensive in northern Poland is a strong strike to the morale of some of the soldiers of the units implied. “One more time...? They are asking us to do it one more time… “This could be the dominating thought in the mind of these soldiers before this last military effort. Letting apart the reasons behind the offensive, the individual soldier thinks in their own personal micro-world. He/she has managed to stay alive all these years in the worst conditions. Now, when that situation seemed somewhat stable, with only minor skirmishes and when all the efforts must be directed towards the day to day fight to obtain food… now with all these rumors about returning home…”they are asking us to do it one more time”.
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Old 03-18-2010, 07:49 PM
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Quote:
Originally Posted by Marc View Post
As an example, in our pre-Kalisz campaign and following my own personal criteria, I considered that the announcement of the new offensive in northern Poland is a strong strike to the morale of some of the soldiers of the units implied. “One more time...? They are asking us to do it one more time…"
This is a very interesting question and one that I must ponder a bit. I will definitely address the topic of morale in my next revision.

I'm interested in what others think about the issue of morale (or lack thereof) in the late Twilight War. Thoughts?
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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