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  #1  
Old 03-18-2010, 01:21 AM
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Good work, Raellus.

A nice and clear summary. I think that, for active referees, it is a good reading to introduce a group of players with US characters in the Twilight background.
Right now I'm refeering two groups running the same campaign in Poland. Your little essay would had been useful in the first session of each group.
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Old 03-18-2010, 01:54 AM
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Quote:
Originally Posted by Marc View Post
Right now I'm refeering two groups running the same campaign in Poland. Your little essay would had been useful in the first session of each group.
I agree, maybe we should make a list of the most useful threads for GMs to give players unfamiliar with the game.
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Old 03-18-2010, 06:01 AM
Abbott Shaull Abbott Shaull is offline
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This is the first thread I have seen where the overall picture of things have been simplified enough without going too simple. Especially on the re-organization of large units. Uhm Legbreaker, you seem to answer why many units commanders simply chose to ignore their orders than to join any attack. For most operation they units would be so spread out, that the defenders would enjoy the advantage. Part of the reason even Krakow with it large ORMO wouldn't go out actively hunt bandits, until they had became such a pain they had to do something about them. Most of the leaders understood there was very little they could do.
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Old 03-18-2010, 06:55 AM
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Raellus, this is a really good piece of work - well done. I really like this...
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Old 03-18-2010, 07:29 AM
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Very nice Raellus. A fine summation.
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Old 03-18-2010, 09:14 AM
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Thanks for the kudos, guys. I'm really pleased that you like it.

Feel free to use this essay as a resource for your games. I would be thrilled if you do.

I plan on expanding it a bit and I'll be sure to post the final product when it's complete.
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module

Last edited by Raellus; 03-18-2010 at 09:23 AM.
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Old 03-18-2010, 10:20 AM
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It definitely works as an essay. Not to mention, some word about the mental state of the Army at this point. The survivors of the first two years of the war are going to be on the ragged edge, to put it mildly. I can see all sorts of problems with that, suicide, drug and alcohol abuse and other behavior one finds with troops in action for far too long.

Now, put into the mix a bunch of barely trained replacements who are scared, far from home and have NO idea what to do. Your MP detachments are going to be busy. I could see the size of these units increasing somewhat. Punishments are going to need to get creative...I wonder if a return to some Civil War methods might return, as the threat of sanctions under UCMJ aren't going to have the same force they used to have.

Another interesting idea, developing the DIY idea to it's logical extent. The cantonments aren't just going to have farms or cottage industries, but factories (in the 2000 sense of the term) making everything from primers for reloads, to new bicycles...how one's going to get rubber for tires and boots is going to be interesting....
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Old 03-18-2010, 04:40 PM
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Quote:
Originally Posted by Abbott Shaull View Post
Legbreaker, you seem to answer why many units commanders simply chose to ignore their orders than to join any attack.
I rather doubt it actually. Once one or two actions with organisations such as this failed miserably, companies would have to be consolidated into just one platoon. To least small units at such appalling low strength and expect them to fight would at best be absolutely criminal.
As can be seen in my RL example, using under strength units at the levels of T2K is nothing short of suicidal.

This is not to say prewar unit designations aren't still being used, just that infantry companies for example now consist of only one platoon, or perhaps two very weak ones rather than the three of prewar. Likewise, prewar company operations would now require the full strength of the battalion to expect any measure of success.
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Old 03-18-2010, 05:08 PM
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Continuing with what Jason has pointed, I think that morale status should be added when looking to the state of any army. I’m very interested in your opinions of the fellow posters about this and I think it will help to complete the picture presented by Raellus.

Given my current campaign I’m most interested about the battered US units fighting in Europe. They are far away from home and possibly without clear news about their relatives... Any place near my home has been nuked? The news about the political situation in their home country would be confusing and, perhaps, deliberately filtered or manipulated. Anyway, rumors of all colors will be circulating and evolving with astonishing speed. Any poster who have been served in any army know this. The idea that the war in Europe is in a firm stalemate and that the continuous lost of lives in a foreign country is useless would have gained followers. Some of them will be convinced that the military in high echelons are aware of this and rumors about a possible evacuation will be in the mouth of everyone long before operation Omega will become a reality. Perhaps this hope would act as a cohesive fact and will prevent a good number of desertions.

As an example, in our pre-Kalisz campaign and following my own personal criteria, I considered that the announcement of the new offensive in northern Poland is a strong strike to the morale of some of the soldiers of the units implied. “One more time...? They are asking us to do it one more time… “This could be the dominating thought in the mind of these soldiers before this last military effort. Letting apart the reasons behind the offensive, the individual soldier thinks in their own personal micro-world. He/she has managed to stay alive all these years in the worst conditions. Now, when that situation seemed somewhat stable, with only minor skirmishes and when all the efforts must be directed towards the day to day fight to obtain food… now with all these rumors about returning home…”they are asking us to do it one more time”.
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Old 03-18-2010, 07:49 PM
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Quote:
Originally Posted by Marc View Post
As an example, in our pre-Kalisz campaign and following my own personal criteria, I considered that the announcement of the new offensive in northern Poland is a strong strike to the morale of some of the soldiers of the units implied. “One more time...? They are asking us to do it one more time…"
This is a very interesting question and one that I must ponder a bit. I will definitely address the topic of morale in my next revision.

I'm interested in what others think about the issue of morale (or lack thereof) in the late Twilight War. Thoughts?
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https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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  #11  
Old 03-18-2010, 09:25 PM
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A quick look at the units just before the offensive shows us that they were still capable at least as far as armoured strength and numbers. The situation wasn't great, but when the enemy strengths were also considered, it would have been a fair assumption by commanders that they were all still effective.

This feeling would have been passed down the chain of command through briefings of officers if not through propaganda, etc
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