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#1
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This was written before computers were commonplace doing those things. We look back and think "Duh!" but, Windows 7 would have been science fiction then.......... Timers and countdowns would have been mechanical one offs.... computers were still larger than a home upright freezer. |
#2
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Even with this information Prime chose to break their own seals early without a suitable backup plan. I have a lot of trouble with this. Even without an opposing force, a fire, explosion, or carbon monoxide leak could have taken out prime or at a minimum its communications or records storage. I have a backup facility on an island which is also taken out by sabotage. While it is still unlikely, it sits better with me than Prime being allowed to be a single point of failure for a multibillion dollar project. |
#3
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#4
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Prime is taken out by the a computer virus and the canon virus. The Isla Nublar backup communication team has 36 personnel in cryo and 4 live watchmen. One of them is a Rich five plant who kills the other 3 and sabotages the tubes. |
#5
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*Plot Twist!*
The Rich Five facility in Kentucky is the alternate to Prime Base! Just as massive and equipped. The Rich Five used their positions within the Council of Tomorrow to steer their own loyal followers into the base staff, auxiliary personnel, and teams. Anyone still loyal to the Project or the U.S. .gov slipped, fell,and caught a 9mm at the base of the skull in a tragic accident. |
#6
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Maybe a loyalist destroyed the data on locations and wakeup codes when he realized what was happening. |
#7
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I am curious... where does it indicate that the Rich Five were on the Council of Tomorrow? I always understood that they were able to steal some information from TMP, but the lower level of technology implied that they lacked the kind of access that Council membership should have provided.
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#8
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Bullets and Bluegrass tells us that the Rich Five had Cryosleep technology before the War on their own. Canon states that the Cryosleep technology was in use by the Project, the U.S. government (Canada too, with Snake Eaters), the Frozen Chosen, and the Rich Five. This way we infer that the Rich Five, as industrialists, had to be part of the Council of Tomorrow, or the Corporations responsible for Cryosleep research or production...... Cryosleep research begins in the 1960s with animal research (Fallback), though principal researchers, corporation, and places of production are not named. I will continue to have a look through the modules, I think the answer is there. |
#9
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In 3rd edition there were no regional HQ bases. (Created by fans of the game, regional bases were added in the 4th edition.) There was Prime Base to serve as HQ. (IIRC) There was an implication that there was an unmanned back-up base that the teams could find to wake up other teams. In Final Watch it states that the Command unit of Combined Group Seattle has codes to activate the other units in their group. Unfortunately, the ash covers the recieving antenna of the other units blocking the signal so Command cannot activate them.
From my understanding Morrow would travel to the future, return to the "present" to check the progress of building the project then again travel to the future. He did this several times. My guess is that each time he went into the future he saw one of two futures. The first future proceeds where the Project works as planned. The second future progresses where Prime Base is lost, the factions (Breeders, Frozen Chosen, Krell, KFS, etc.) emerge, and the success of the Project cannot be guaranteed. Morrow had to build the Project to address either outcome, to best of his ability without tipping off those on the Council of Tomorrow who eventually set up their own facilities (like the KFS and Chosen). Despite his best attempt to hide it those individuals would discover his dual plans about half of the time. For the PC's the game is set where they find out and split their own program from the Project. The 79 members of the 15 teams in the Seattle group were scattered around Puget Sound. In 1980 there were about 2 million in the metro area. In 1990 there were about 2.5 million in the metro area. This raises the question: is this ratio of 15 teams with about 80 personnel per 2,250,000 pre-war population used across the entire nation? ArmySGT's post in the final Watch thread (http://forum.juhlin.com/showpost.php...5&postcount=11) shows the destruction in the Pugent Sound area. Just 80 people to assist the 60,000 - 100,000 survivors over an area about 5,000 square miles, five years after the bombs fall? Seems more like a token effort to me. Using this ratio there are about 9,000-11,000 Project members using about 2200 vehicles. How about this possibility? In 4th edition the regional bases are added. Prime Base is again lost to an attack. Before death the base's few survivors again set up a wake-up program in the base's EMP protected computer that malfunctions and wakes one team at a time. Each regional base becomes a back-up base for the Project. Each regional base has a fail-safe computer that will wake up the base's command unit six years after the the nuke attack. Unfortunately, these computers were not installed with EMP protection being sabotaged by moles of the Rich Five. Once again only one team is awaken at a time like in 3rd edition. |
#10
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#11
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Sure they were... that still doesn't change the numbers. Randy's estimate of the total manpower is not unreasonable, and is consistent with the last module. Heck, I would consider 10-20 thousand to be the bare minimum, less than a thousand would have virtually no chance. |
#12
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Which is why I think things were a set up and Bruce Morrow had other plans for those teams. He knew such a small sized group couldn't really do anything but in the future when there were less people they would be a whole more effective.
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#13
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There is the issue that the support structure is wholly inadequate, but the published material in 3rd edition was pretty thin and gives every evidence of simply having been poorly and perhaps inconsistently written. This is not unique to TMP, most fiction franchises run into this problem, it comes from putting specific objectives (like "exciting game play" and "meeting deadlines") ahead of creating a coherent fictional universe. If you want to reinvent Morrow as a villain, go ahead, but I prefer to keep the tone of the game intact and change the details that are inconsistent with that tone. |
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