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Old 04-18-2019, 10:38 PM
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Raellus Raellus is offline
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I'm not a numbers guy, but I suppose one could build a canine companion PC without too much tinkering- at least in v2.2. Most of the abilities for humans could be applied to dogs (e.g. Charisma = how sociable the dog is) so one could distribute Attribute points as per human char-gen. Then, determine a reasonable number of Skill points based on the dog's age and then distribute them to skills a military working dog would probably have, like observation, tracking, swimming, climbing, stealth, and UMA (or AMA since one could consider teeth to be a weapon) and voila!

Excavation = digging
Interrogation = intimidation of subject being interrogated by human handler
Scrounging = sniffing out foodstuffs, explosives, or contraband
Medical (Diagnosis) = I've read that some dogs have been trained to detect cancerous tumors.

A simpler solution would be for a handler's K9 companion to just lower difficult levels for their handlers' applicable skill checks (e.g. observation, tracking, scrounging, etc.).

The more I think about this, the more I want to play a character with a canine companion.
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Old 04-20-2019, 12:16 AM
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Targan Targan is offline
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The more I think about this, the more I want to play a character with a canine companion.
Major Po's unit in my last campaign had a US Army MP dog handler, but she arrived without a dog and Major Po wouldn't let her have one, so I never bothered working out stats and skills.
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Old 04-21-2019, 06:55 PM
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Quote:
Originally Posted by Targan View Post
Major Po's unit in my last campaign had a US Army MP dog handler, but she arrived without a dog and Major Po wouldn't let her have one, so I never bothered working out stats and skills.
Just when I thought Major Po couldn't be any more bastardly...
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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Old 04-21-2019, 10:49 PM
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StainlessSteelCynic StainlessSteelCynic is offline
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As a player, I would not have lasted long in any game with Major Po or his player because Major Po is exactly the kind of character that would cause me to plot the murder of a fellow PC. So many of his actions were worthy of a bullet to the back of his head that I would have no hesitation or guilt feelings about killing him.
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Old 04-27-2019, 06:42 AM
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Just when I thought Major Po couldn't be any more bastardly...
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Originally Posted by StainlessSteelCynic View Post
As a player, I would not have lasted long in any game with Major Po or his player because Major Po is exactly the kind of character that would cause me to plot the murder of a fellow PC. So many of his actions were worthy of a bullet to the back of his head that I would have no hesitation or guilt feelings about killing him.
I can't disagree with any of that
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Old 04-20-2019, 07:01 PM
therantingsavant therantingsavant is offline
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Quote:
Originally Posted by Raellus View Post
I'm not a numbers guy, but I suppose one could build a canine companion PC without too much tinkering- at least in v2.2. Most of the abilities for humans could be applied to dogs (e.g. Charisma = how sociable the dog is) so one could distribute Attribute points as per human char-gen. Then, determine a reasonable number of Skill points based on the dog's age and then distribute them to skills a military working dog would probably have, like observation, tracking, swimming, climbing, stealth, and UMA (or AMA since one could consider teeth to be a weapon) and voila!
An interesting approach, there's something to this I think...
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Old 05-02-2019, 04:35 PM
swaghauler swaghauler is offline
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Quote:
Originally Posted by Raellus View Post
I'm not a numbers guy, but I suppose one could build a canine companion PC without too much tinkering- at least in v2.2. Most of the abilities for humans could be applied to dogs (e.g. Charisma = how sociable the dog is) so one could distribute Attribute points as per human char-gen. Then, determine a reasonable number of Skill points based on the dog's age and then distribute them to skills a military working dog would probably have, like observation, tracking, swimming, climbing, stealth, and UMA (or AMA since one could consider teeth to be a weapon) and voila!

Excavation = digging
Interrogation = intimidation of subject being interrogated by a human handler
Scrounging = sniffing out foodstuffs, explosives, or contraband
Medical (Diagnosis) = I've read that some dogs have been trained to detect cancerous tumors.

A simpler solution would be for a handler's K9 companion to just lower difficulty levels for their handlers' applicable skill checks (e.g. observation, tracking, scrounging, etc.).

The more I think about this, the more I want to play a character with a canine companion.
In addition to Skills, I'd give them stats too.

A dog can detect a threat by sound at roughly 10 Times the range a human can detect it. Thus the reason the "Hushpuppy" was invented.

They can track by smell if you have something the person you want to be tracked has handled or worn.

They are good at intimidation

They can follow some fairly complex field (or OJT) training or adapt to fairly complex commands on the fly. I take the Dog's INT and add the Handler's Animal Handling Skill to achieve a target number that the Handler must roll under to get the dog to do something they weren't trained to do initially.
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Old 05-02-2019, 10:14 PM
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Harnmaster has good dog training and command rules (and stat blocks for a variety of breeds) that are easily converted to T2K, particularly 1st ed T2K as they're both percentile systems.

The Columbia Games Dogs article is available for purchase as a stand-alone on their website, or through DriveThruRPG. Five bucks.
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Old 05-03-2019, 07:35 PM
Vespers War Vespers War is offline
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Quote:
Originally Posted by Targan View Post
Harnmaster has good dog training and command rules (and stat blocks for a variety of breeds) that are easily converted to T2K, particularly 1st ed T2K as they're both percentile systems.

The Columbia Games Dogs article is available for purchase as a stand-alone on their website, or through DriveThruRPG. Five bucks.
Columbia Games also has PDF previews of Dogs and their Bestiary.
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