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#1
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I'm not a numbers guy, but I suppose one could build a canine companion PC without too much tinkering- at least in v2.2. Most of the abilities for humans could be applied to dogs (e.g. Charisma = how sociable the dog is) so one could distribute Attribute points as per human char-gen. Then, determine a reasonable number of Skill points based on the dog's age and then distribute them to skills a military working dog would probably have, like observation, tracking, swimming, climbing, stealth, and UMA (or AMA since one could consider teeth to be a weapon) and voila!
Excavation = digging Interrogation = intimidation of subject being interrogated by human handler Scrounging = sniffing out foodstuffs, explosives, or contraband Medical (Diagnosis) = I've read that some dogs have been trained to detect cancerous tumors. A simpler solution would be for a handler's K9 companion to just lower difficult levels for their handlers' applicable skill checks (e.g. observation, tracking, scrounging, etc.). The more I think about this, the more I want to play a character with a canine companion. ![]()
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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Major Po's unit in my last campaign had a US Army MP dog handler, but she arrived without a dog and Major Po wouldn't let her have one, so I never bothered working out stats and skills.
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#3
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#4
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As a player, I would not have lasted long in any game with Major Po or his player because Major Po is exactly the kind of character that would cause me to plot the murder of a fellow PC. So many of his actions were worthy of a bullet to the back of his head that I would have no hesitation or guilt feelings about killing him.
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#5
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#6
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#7
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A dog can detect a threat by sound at roughly 10 Times the range a human can detect it. Thus the reason the "Hushpuppy" was invented. They can track by smell if you have something the person you want to be tracked has handled or worn. They are good at intimidation They can follow some fairly complex field (or OJT) training or adapt to fairly complex commands on the fly. I take the Dog's INT and add the Handler's Animal Handling Skill to achieve a target number that the Handler must roll under to get the dog to do something they weren't trained to do initially. |
#8
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Harnmaster has good dog training and command rules (and stat blocks for a variety of breeds) that are easily converted to T2K, particularly 1st ed T2K as they're both percentile systems.
The Columbia Games Dogs article is available for purchase as a stand-alone on their website, or through DriveThruRPG. Five bucks.
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#9
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
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