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Old 04-18-2019, 10:38 PM
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Raellus Raellus is online now
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I'm not a numbers guy, but I suppose one could build a canine companion PC without too much tinkering- at least in v2.2. Most of the abilities for humans could be applied to dogs (e.g. Charisma = how sociable the dog is) so one could distribute Attribute points as per human char-gen. Then, determine a reasonable number of Skill points based on the dog's age and then distribute them to skills a military working dog would probably have, like observation, tracking, swimming, climbing, stealth, and UMA (or AMA since one could consider teeth to be a weapon) and voila!

Excavation = digging
Interrogation = intimidation of subject being interrogated by human handler
Scrounging = sniffing out foodstuffs, explosives, or contraband
Medical (Diagnosis) = I've read that some dogs have been trained to detect cancerous tumors.

A simpler solution would be for a handler's K9 companion to just lower difficult levels for their handlers' applicable skill checks (e.g. observation, tracking, scrounging, etc.).

The more I think about this, the more I want to play a character with a canine companion.
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
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