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#1
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![]() Quote:
But "safe" in military/game terms does not make it safe for habitation (see Chernobyl Exclusion Zone) and there would be a lot of long term cancer exposure risks even if dosage is down to 10 rem a year (or 0.00114077 rem per hour). Contour lines in the maps are total (infinity) doses rather than H+1 doses. Realistically, using New Palestine as a case in point, I think all of the refinery and chemical fires and resulting contamination along the gulf coast would be a more persistent settlement threat (as well as disrupting Gulf fishing and shrimping). |
#2
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I would be more worried about chemical and petroleum plume contamination along the Gulf more than any fallout. The industrial centers along the coast were already pretty dirty as is. For example, the area from Lake Charles north beach south to Holley Beach was polluted by refinery waste, ship waste, sewage, etc. Direct and secondary effects of the Westlake strike would have made things worse, at least initially. In addition to the damage, the farms along I-10 and the 1-10 corridor itself would have suffered. Long term, the hurricanes and storms endemic to the area may help disperse some of this more quickly than elsewhere.
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#3
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These are very cool maps, Castlebravo. Any plans to do up a European fallout contours and targets map?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#4
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Incidentally, what I did to produce the fallout maps is this: 1. Created a Nuclear War Simulator replay scenario with the target list (editing the json directly - doing it through the GUI for ~170 detonations is tedious and error prone). 2. Ran the replay through the detonations. 3. Ran the HYSPLIT/NWS integration to generate the fallout textures 4. Wrote a python script to convert the directory of fallout textures to a KML file. 5. Load the KML file into QGIS. There was about a week of iterating to get #4 working properly and with decent visuals (the PSI rings were created with a different python script I had written a couple of months prior). In NWS, you can specify the number of particles used in the fallout simulation. I think the ones above were generated using 1000 particles. I just did a run (it took two days) using 60,000 particles, and...it looks basically identical to the one using 1000 particles (which can run in about 10 minutes). In any event, the process is streamlined to where it's pretty low effort once I have the laydown file. |
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