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#1
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These are very cool maps, Castlebravo. Any plans to do up a European fallout contours and targets map?
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Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG: https://www.drivethrurpg.com/product...--Rooks-Gambit https://www.drivethrurpg.com/product...ula-Sourcebook https://www.drivethrurpg.com/product...nia-Sourcebook https://www.drivethrurpg.com/product...liate_id=61048 https://preview.drivethrurpg.com/en/...-waters-module |
#2
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![]() Quote:
Incidentally, what I did to produce the fallout maps is this: 1. Created a Nuclear War Simulator replay scenario with the target list (editing the json directly - doing it through the GUI for ~170 detonations is tedious and error prone). 2. Ran the replay through the detonations. 3. Ran the HYSPLIT/NWS integration to generate the fallout textures 4. Wrote a python script to convert the directory of fallout textures to a KML file. 5. Load the KML file into QGIS. There was about a week of iterating to get #4 working properly and with decent visuals (the PSI rings were created with a different python script I had written a couple of months prior). In NWS, you can specify the number of particles used in the fallout simulation. I think the ones above were generated using 1000 particles. I just did a run (it took two days) using 60,000 particles, and...it looks basically identical to the one using 1000 particles (which can run in about 10 minutes). In any event, the process is streamlined to where it's pretty low effort once I have the laydown file. |
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