#1
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Career Path systems
Hey,
Have any of you guys tried creating your own home-grown career path systems, or adapting one to a different rules system for playing Twilight:2000? |
#2
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Yes.
- C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#3
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LOL!
I have to say, Twilight:2013 has a phenomenal PC generation system now I just need to find some damn PLAYERS! |
#4
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Yes; it's on my site.
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#5
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Been meaning to ask you, Paul... you've got NBC Specialist listed as a skill but I can't find any phase that uses it except Survivalist. Am I missing an NBC Recon profession somewhere?
- C.
__________________
Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#6
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No, I am! Rackle-Frass!
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#7
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Quote:
(Of course, on the far opposite end of the spectrum, I'd love to see someone adapt Reign's One Random Roll system - a single 11d10 roll and a set of tables - to T2k.) Was wonderin' about that. Seems like those two should go together like clubs and baby seals... - C.
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Clayton A. Oliver • Occasional RPG Freelancer Since 1996 Author of The Pacific Northwest, coauthor of Tara Romaneasca, creator of several other free Twilight: 2000 and Twilight: 2013 resources, and curator of an intermittent gaming blog. It rarely takes more than a page to recognize that you're in the presence of someone who can write, but it only takes a sentence to know you're dealing with someone who can't. - Josh Olson |
#8
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Quote:
Suffice to say the char gen system used in my last campaign was about as realistic and comprehensive as it is possible to make. The only downside was that it could take anything up to 6 to 10 hours to create a character.
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"It is better to be feared than loved" - Nicolo Machiavelli |
#9
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Quote:
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#10
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I use a modified standard 2.2 character generating system. Using bits and pieces from the members of this board, the various web sites and some of the other systems (dark conspiracy, traveller TNE).
Character creation is as long as it takes one to make up ones mind. (some take longer then others). Gear buying and character background probably take the longest. The present system I have can be used for vets or young characters. I am using a childhood term generation from on of the dark conspiracy sites instead of the regular. Right now its still as usual in its constant state of testing and editing. Im also playing around with various wound and healing systems to see which one i like the best. So far ill probably blend the 1d10 damage base with 2013 healing system. I might drop the base damage from the 2.2 a bit just to make it more lethal. (we will see how that works out) |
#11
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Just about everyone I've played with likes the 2.0/2.2 career paths.
I'm a fan of Traveller's more random system, too. Quite often, I have no idea about a character when I walk into a game, so that's a help to me. The latest (Mongoose) edition adds more detail to the terms, so that helps even more.
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#12
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Takes me 30 minutes at most to make a PC. I picture a PC in my head, then stat him/her out to suit. No rolling. No carear paths. Allot of probably uneducated decisions.
This doesnt mean i max out characters. I try to realistically assign values and skills based on what i think the character i'm thinking of would have in real life. I find this way easier & quicker, i'm not constantly trying to find rules to suit, i dont have to waste time thinking about how to do it and it leaves more time or thinking space for gaming. I dont like spending allot of time making up PCs.
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"Beep me if the apocolypse comes" - Buffy Sommers |
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