#1
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New Edition of Twilight 2000 Interview
A very interesting interview
https://www.twitch.tv/videos/6277597...tt_content=vod |
#2
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Definitely "interesting". I think some people will find it quite illuminating.
I am still very much curious (and interested) in the material that Free League will create for the game world but for my tastes, their Year Zero rules are not for me. |
#3
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Yeah, it sounds like they've got some ideas I can agree with, so I remain excited. It's just the difficult challenge of 'sticking the landing' with a good execution of a rule set.
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#4
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I there an overview of what was covered for those who do not have an hour+ to spend listening?
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#5
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I haven't seen anything to that effect but the basics are things that we already know: -
Free League is not really changing the world background that much from what we've seen in 2nd/2.2 it will use a variant of the Year Zero rules Sweden will be a campaign starting region like Poland was in the earlier editions (like their Tales from the Loop RPG there will be two possible starting locations, in this case, Poland and Sweden) the artwork will be pretty damned good What I found interesting was that some of the live audience for the Twitch stream were happy to see that playing civilians would be an option - something that has been in the game since at least 2nd Edition. So it seems to me that some of the audience is actually quite ignorant of the earlier editions which may possibly be an indicator that Free League is attracting a new group of people to the game? The other things of interest to me were how much the Year Zero rules are slanted towards fast play and also the systems reliance on gimmick dice. They're modifying aspects of the Year Zero system to account for T2k's survival theme and to give some differentiation between items of gear (e.g. small arms), but it is still intrinsically a Year Zero rules set. While many aspects of the gimmick dice probably won't make it into their version of T2k, they still exist as a possibility. The guy that was interviewed said that the rules are not set just yet as they are only now going into play-testing. Therefore there is still the possibility that changes will be made. This also means that the skill system we're used to from earlier editions is going to be much reduced and it seems that they won't even be called skills but "talents" and while these talents will be combined with Year Zero's much smaller Attribute list to see if you pass a skill test (like we see in the 2.2 d20 system), multiple types of die will be needed depending on how "talented" the PC is (subject to the play-test). At the moment they are using a two-dice system, it seems the core die is a d6 while the second die reflects how "talented" the PC is. Low talents start with a d6 but as your PC increases ranks in that talent, the second die becomes a d8, then a d10, then a d12. While I can see that that sort of mechanic can be really useful for fast paced or cinematic games, it's exactly the opposite of how I view most of a T2k game. It seems to me that the Year Zero system suits lots of dice rolling where you don't have to think too much about the mechanics behind the system or even how rules mechanics can shape/inform the game world. While that can certainly be an asset for some game genres, I'm not convinced it's a good fit for any sort of gritty survival game. It appears to suit their Mutant Year Zero game but that is as much fantasy as the Fallout computer games so definitely not what I would class as gritty or survival themed. |
#6
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The feedback opportunity should be welcomed by many I believe - sounds like the community will have some influence over the final product. I'm with you on the intended rule set, and personally don't intend to use it unless it's dramatically better than we fear it will be. Of course there's nothing to stop anyone using the 4th ed setting with 1st, 2nd or even T:2013 rules! For that matter, why not go all the way and use Phoenix Command?
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#7
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PHOENIX COMMAND!
Phoenix Command is directly responsible for me buying Twilight: 2000. And that's the only good thing I can say about it (aside from the artwork being quite good). Far too complicated for my tastes. When I finally got into RPGs, being in the Army Reserve at the time, I wanted a military themed RPG and found Phoenix Command. It convinced me that there was an easier way to do things so I went searching for a better rules system and found T2k 2nd Ed. |
#8
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I love that level of crunch. Shame hardly anyone else does.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#9
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The poster formerly known as The Dark The Vespers War - Ninety years before the Twilight War, there was the Vespers War. |
#10
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Some clarification is in order - to me, different coloured dice in that situation are just as much gimmick dice as are any of the speciality/unique dice created for a specific game.
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#11
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I like the crunch when it adds to the game, for example skills being more specific like EOD being able to defuse unknown explosive devices, but Combat Engineers only being able to deal with with items that they use, or a Tanker being able to drive their tank (and maybe the generation before), but not an mobile artillery or infantry carrier unit with out extra training. Now on the other hand it can be taken to far, for example (I have never played it but heard it is the super crunch game of all) Harpoon where doing the math tracking each bullet fired out of a CIWS can take several hours, and game time for this is 3 seconds.
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#12
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Phoenix Command, and the games that have come from the system (Aliens, Lawnmower Man, Terminator, Dracula) does take a little time initially, but once the players and GM get a handle on it, and have a copy of the tables in front of them, it really doesn't take very long at all. Yes, there's a couple of rolls required for each shot or burst (to hit, glancing, and how hard was the hit, then how well does the target handle it), but it's really not that much slower than most other systems.
Again, PROVIDED the players have read and understood the rules and have the tables immediately at hand. The delays mostly come from lack of preparation and only having one copy of the relevant tables. ALWAYS a good idea to photocopy the tables and distribute them before the game session.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#13
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You're right. The system was too dense for my tastes. I wanted a system that I could adjudicate without having to constantly reference the rules. None of the people I gamed with at the time wanted the complexity of the Leading Edge Games system, to the point where they ran the games published by LEG with other rules systems. OH I see what's going on here. Leading Edge Games LEG Legbreaker Leg Hmm, seems to be a vested interest here! |
#14
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What I'm saying is your small mind was and still is, simply incapable of understanding them. I quite like the system, although it's been near impossible to find others willing to give it a go. It's (in my opinion) got an undeserved reputation as being very heavy going with a steep learning curve, but that's more from GMs rushing in without first fully understanding it themselves and thinking a few minutes play time with it should make everything clear. When in your first session you only manage a few seconds of combat in total, many people understandably are reluctant to give it another go. Another thing I've found that for some reason many players can't wrap their heads around is that percentiles run from 00 to 99 rather than the more common 01-100 range. It's a small thing, but I've noticed whenever I have been able to scrape up players, it seems like a significant hurdle for most people.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#15
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You scruffy looking nerf-herder! That's right, I called you scruffy looking! Quote:
EDIT: And I bet you drink warm beer too! Last edited by StainlessSteelCynic; 05-25-2020 at 01:07 AM. Reason: adding extra insults |
#16
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#17
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They said that they were keeping the alternate history idea rather than making it a possible future setting. So far, the background/timeline is like the 2nd/2.2 edition, i.e. the Cold War escalates after the Russian coup succeeds and the Russian hardliners take control.
There wasn't much more information than that but it seems Free League are looking at some measure of compatibility with earlier editions. Whether they can achieve that is still an open question for them as things like the play test and so on might require them to change the history/timeline. |
#18
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 04-29-2021 at 05:56 AM. |
#19
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It seems the twitch interview is now permanently offline.
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#20
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Less than a week....
Wonder why?
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#21
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Yes indeed.
I checked on it a few days ago and it was offline then. I kept checking in case it was something about twitch that I knew nothing about (highly likely in many cases as I barely use twitch for anything i.e. me = unskilled operator). I think this is more about the guy's channel and how he manages it rather than the T2k specific material in this case. |
#22
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I guess we'll find out more about this when August rolls around and the Kickstarter launches? I'm vaguely interested to see this - if only because this is the first possible set I'll possibly own in a physical manner. Shame it will probably mean an end to the player-developed sourcebooks that have been occasionally popping up for sale as of late.
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#23
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Far Future Enterprises (FFE) still has control over the IP and if someone wants to produce a 1st or 2nd edition sourcebook for retail sale, they don't have to get approval from Free League, they have to get approval from FFE. Common courtesy would suggest that they work with Free League to avoid potential conflicts in sales etc. etc. but at the end of the day, it's FFE that everyone has to answer to. |
#24
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#25
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Correct. My book will be compatible with 1st, 2nd and 4th editions and published by Fria Ligan.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#26
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#27
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FYI - per a discussion today with Chris Lites
At this moment there is no tie in with the 4th edition to the Twilight 2300AD timeline - meaning that the future for the 4th edition may be wide open and not constrained as the earlier versions of the game were - stay tuned but that would make the 4th edition a very different animal from V1 and V2.2 Waiting to get confirmation from Tomas |
#28
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#29
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It would open all kinds of things to reinterpretation - keep in mind that the uber drought that basically took out the US efforts to rebuild was done in large part to align the final results of the war with the 2300AD where Mexico kept large parts of the Southwest and Texas was independent because the US was too weak and disorganized to do anything about it
And thats just one area that not having it tied to 2300AD could leave open to change - I personally would like a new edition that isnt tied down to a 300 years in the future canon - leaves you much more open to creating new things and makes the timeline one where you can actually do something and not be like so what if we liberated LA its going to Mexico anyway for 2300 |
#30
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