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#1
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I love that level of crunch. Shame hardly anyone else does.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#2
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I like the crunch when it adds to the game, for example skills being more specific like EOD being able to defuse unknown explosive devices, but Combat Engineers only being able to deal with with items that they use, or a Tanker being able to drive their tank (and maybe the generation before), but not an mobile artillery or infantry carrier unit with out extra training. Now on the other hand it can be taken to far, for example (I have never played it but heard it is the super crunch game of all) Harpoon where doing the math tracking each bullet fired out of a CIWS can take several hours, and game time for this is 3 seconds.
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#3
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Phoenix Command, and the games that have come from the system (Aliens, Lawnmower Man, Terminator, Dracula) does take a little time initially, but once the players and GM get a handle on it, and have a copy of the tables in front of them, it really doesn't take very long at all. Yes, there's a couple of rolls required for each shot or burst (to hit, glancing, and how hard was the hit, then how well does the target handle it), but it's really not that much slower than most other systems.
Again, PROVIDED the players have read and understood the rules and have the tables immediately at hand. The delays mostly come from lack of preparation and only having one copy of the relevant tables. ALWAYS a good idea to photocopy the tables and distribute them before the game session.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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![]() Quote:
![]() You're right. ![]() The system was too dense for my tastes. I wanted a system that I could adjudicate without having to constantly reference the rules. None of the people I gamed with at the time wanted the complexity of the Leading Edge Games system, to the point where they ran the games published by LEG with other rules systems. OH I see what's going on here. ![]() Leading Edge Games LEG Legbreaker Leg Hmm, seems to be a vested interest here! ![]() ![]() ![]() |
#5
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What I'm saying is your small mind was and still is, simply incapable of understanding them. ![]() I quite like the system, although it's been near impossible to find others willing to give it a go. It's (in my opinion) got an undeserved reputation as being very heavy going with a steep learning curve, but that's more from GMs rushing in without first fully understanding it themselves and thinking a few minutes play time with it should make everything clear. When in your first session you only manage a few seconds of combat in total, many people understandably are reluctant to give it another go. Another thing I've found that for some reason many players can't wrap their heads around is that percentiles run from 00 to 99 rather than the more common 01-100 range. It's a small thing, but I've noticed whenever I have been able to scrape up players, it seems like a significant hurdle for most people. ![]()
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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You scruffy looking nerf-herder! That's right, I called you scruffy looking! ![]() Quote:
![]() EDIT: And I bet you drink warm beer too! Last edited by StainlessSteelCynic; 05-25-2020 at 12:07 AM. Reason: adding extra insults |
#7
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem Last edited by Legbreaker; 04-29-2021 at 04:56 AM. |
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