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The vast majority of weapons etc should be easy enough to find (just look towards Paul for most). The rest are either too damn obscure or can be worked around in my opinion.
The setting - perfect I'd think for an RPG. The T2K rules, any version, should work without needing alteration of any significance (only character generation might need tweaking with available skills, etc).
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
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