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#1
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Generally if its something out of the PC's control I'll generally let it slide, though I will usually take the worst possible result not resulting in death. Sometimes though I'll let it slide completely, if the player is playing especially well/in character, or the PC is really well fleshed out with a strong background, etc and dies on the first mission. |
#2
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No problem killing PCs but that is not a rule.
If a player, even facing almost certain death, comes up with a great idea and acts in a tremendous way I would not have him killed unless there are no other way. In regular situation, death is always close. If a player get painful (in some way; choose which one ![]() To give you an idea, I end up with dead character even when I GM starwars. ![]() |
#3
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#4
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Last edited by kato13; 07-14-2009 at 05:19 AM. |
#5
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With my present campaign there have been no deaths yet, finished the Polish stuff from Kalitz to B Madonna/Going Home including a fair bit of my own thrown in and they have done Lone Star Red Star and presently on Gateway to the Spanish Main. Ok, there have been a few times a char has been in hospital equivilent for extended stays including a few close shaves, one char having a severely disfigured face where half his jaw was shot off
![]() I have followed the rules to the letter and as such eventually one of them is going to get unlucky - it will pose a problem for me though as they have buil considerable experience and a replacement char is going to be weak in comparison (I hate giving a player a boosted new char to fit). Not sure how I will deal with it tbh. In all RPGs I have played the element of death/risk has to be ever present....or it will be boring. I remember once running a Rolemaster campaign in Middle-Earth where the PCs were sacking a village, this imba PC was slaying all and sundry in his mithril armour and magical sword when a peasant with a lump of wood crushes his skull...dead. It took like 3 or 4 consecutive rolls of 96-00 on % dice but - hey , sh*t happens ![]() |
#6
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My players know full well that Gunmaster is a deadly system and a single stray bullet can end things very quickly for their characters. Most of them now play their characters with extreme sneakiness and efficiency. It makes me proud to see it because only one of them other than myself has any RL military experience - and he is the one who has had five of his characters die. He tends to play with a very gung ho style though and I have to admit all but one of his character deaths were heroic and spectacular.
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#7
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Whilst I haven't played for years, when I did death was part of the game. Whilst I didn't purposely go out of my way to kill characters, if it happened it happened. The other characters grieved then moved on. And the dead character's player would generally enjoy the challenge of creating a new character, incoroprating that character into the group, etc.
I did once have a player who wanted his character killed off as he felt that his character had grown stale and had no room for further development. Also, I found that if players knew that potentially their character could die, it discouraged them from trying really dumb stunts.
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Author of the unofficial and strictly non canon Alternative Survivor’s Guide to the United Kingdom |
#8
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I'm somewhere in the middle regarding PC death.
I don't like players thinking they can't die in my games - since they eventually start taking ridiculously unrealistic brave/insane actions in combat. And it usually saps the challenge out of everything... kind of like once you start using cheat codes on video games. On the other hand, when it comes to my online game, with only a post every 2 days it takes forever to get much done. Before you get past a couple days of game time, I'm thinking the players have become quite attached to their characters. I fear allowing them to be killed would discourage them from playing. Therefore, I usually give everyone one chance where instead of taking a devastating wound, they slip by. Once that freebie is used up, I try to be as honest as possible but its hard. |
#9
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The Big Book of War - Twilight 2000 Filedump Site Guns don't kill people,apes with guns do. ![]() |
#10
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It's been years since I GM'd a game of any type, but I try to keep PCs alive unless they take stupid risks. Or if the player themself is anoying.
My very first character in my very first RPG got killed 5 minutes into the game. I thought, I spent 30 minutes rolling dice for this crap?????
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Just because I'm on the side of angels doesn't mean I am one. |
#11
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In the new TW 2013 system then have some called survival points based on age, etc. You get an allotment of them and can use them to modify an attack roll, less the severity of a hit on your self or even give a bonus to a skill attempt roll.
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************************************* Each day I encounter stupid people I keep wondering... is today when I get my first assault charge?? |
#12
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#13
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Dark endings are far more memorable.
I ran a looong AD+D campaign (original edition)where the chars got eventually to virtual demi-god status (lvl18 etc) and were effectively unplayable. Therefore, as the mythos of their world was Norse, they ended up fighting in the last battle of Ragnarok alongside their Gods against the evil Gods and their minions. All died heroic deaths :P |
#14
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#15
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I have sympathy for both views - but in the end I guess PCs have to go out hard.
If not , the challenge is sapped as someone said , and my energy as a GM as well. The tree of a good campaign has to be replenished by the blood of PCs and NPCs from time to time.. But rather than fudge ( been there done that ) ,just level th eodds by attacking them with a squad rather than a platoon etc . Then when they face overwhelming odds it should tense them up nicely . I have a conundrum with General Pains char- they are so long in the campsign setting that killing them will be a sad session indeed. But rather one sad session than 100 boring ones.I have to play for something in a way ... Gen Pain - if you go you go..you should count yourself more than lucky to have made it this far..more than 30 sessions..its a record of sorts. next one up - I say he fights cunningly and bravely or he dosent make it . pLus a bit of luck of course ![]() |
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