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#1
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I've dumped players in the Giant modules of D&D through a "time-space vortex." The players had lots of fun, until the ammo ran out...
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I'm guided by the beauty of our weapons...First We Take Manhattan, Jennifer Warnes Entirely too much T2K stuff here: www.pmulcahy.com |
#2
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I actually ran one of the Twilight Nightmares modules in the middle of my Twilight game once. It was with the zombies and things that go "bump in the night". Can't remember the exact name of the little module. I ran it right after the group collected the Black Madonna. I intended it, and ran it, as a dream. When the last PC died, they all woke up, back in the farmhouse they had holed up in. Needless to say, they vacated that farmhouse right away.
The players thought it was interesting after it was all said and done and I explained it away as a dream. They weren't real happy when they "died" during the dream, but once they realized it was part of the a dream, a module from the Twilight Nightmares, and linked so closely with the Black Madonna, they said it made sense. They, of course, didn't ever want me to run another module from Twilight Nightmares again, though. ![]() |
#3
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If you're looking for a little horror, etc in your GDW game, why not go with Dark Conspiracy?
Basically the same rules as 2.2 (it's a house system after all) and the entire world history, etc is set up specficially for aliens, horrifying creatures from nightmares and interplanar encounters.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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I totally agree with Legbreaker.
We started to run a Dark Conspiracy game this last year. I usually reserve "Dark Conspiracy" for the ocasions when some of the players in the Twilight:2000 group can't play and the "harcore", "always-ready-for-a-game" players are eager for a roleplaying session. Then we run my current Dark Conspiracy campaign, only three players and the GM with smooth lights and appropriate music.
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L'Argonauta, rol en català |
#5
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![]() Sounds a lot like "Doomfarers of Coramonde" and "Starfollowers of Coramonde", in which an VIetnam-era APC with a squad of infantry aboard gets "conjured" from an ambush in SE Asia across a dimension by a spell that wasn't worded quite right. The troops encounter a dragon, Lizardmen, evil magicians, and a world in which magic works as do the soldiers' firearms and heavy weapons. Alternately, how about an alternate universe where the Twilight War never happened, and technology advanced a bit more; and where a small laboratory has come up with a portal that enables the non-T2K world to first observe, then shuttle to and from the Nuked World. A small A-Team of adventurers are recruited under absolute secrecy ( the company doesn't want the government to know about this yet) to jump across the gap with some essential supplies and devices (obsolescent chips and memory for T2K computers, improved medications, a 3D printer, etc.) .
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
#6
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I did a "28 Days Later" Biohazard scenario once. It was very well received UNTIL the team found out that they had to "subdue without unnecessary casualties" (to prevent the virologist equivalent of "brain drain"). Tasers and tranquilizer guns backed by shotguns with baton and sock rounds. Pistols ONLY for Lethal force. The only good thing was that the team had control of the biolab's cameras, comms, and doors. I still proved to be a very tense adventure.
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#7
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http://johntynes.com/revland2000/rl_thezone.html It was Tynes write-up of this idea that put me on the path to discovering the S.T.A.L.K.E.R. video games via the novel Roadside Picnic (Arkady and Boris Strugatsky) and the movie Stalker (by Andrei Tarkovsky), all of which feature Zones containing some strangeness (to say the least!) I have tried every few years to get a campaign up and running around the idea of the Zone from Roadside Picnic/S.T.A.L.K.E.R. but could never seem to get enough people interested to get it started (it seems most people want to play fantasy rpgs, especially those rpgs that cater to the "power fantasy") but I have used one or two Twilight Nightmares scenarios in a Merc: 2000 campaign I had running a long time ago. |
#8
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#9
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Extinction Game by Gary Gibson is an interesting take -- and 'The Authority' is rather like a TW2K world!
https://www.amazon.com/Extinction-Ga...se+Game#navbar Phil |
#10
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One of the things I liked about Twilight Nightmares is that it "proved" that Merc: 2000 was the prequel setting to Dark Conspiracy.
I had designed a Merc: 2000 scenario where the PCs are hired to go to an "empty research facility on an island" off Central America to collect some biological samples. The corporation hiring you had sent an agent, but lost track of him, and they heard that the facility was temporarily abandoned due to a storm. The island should be deserted, but the team should be armed just in case. Power had been shut down, so there would not be much in the way of security surveillance equipment operating. The briefing included detail on the size of the samples and how to transport them; it included a rough idea of where on the island to find the lab with the samples. For operational security, the team is only told roughly where in the world they are going. As the team is lifting off in a CV-22 to take them to the island, their nervous looking (or is that guiltly looking/) contact tosses them a small paperback book. As they gain altitude, they read the cover Field Guide to Dinosaurs (These were more rare 25 years ago). The team, of course, is headed to Isla Nulubar, a few days after the events of the first Jurassic park movie, to get the samples that Dennis Nedry was supposed to recover. Uncle Ted |
#11
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First I want to play T2k. Then MERC but then....
After reading some of the Posleen books by John Ringo I would like to play against the Posleen. Yes I know it is not supernatural but still ASB. And yes, if the Posleen would land somewhere safe, e.g. rainforest of the Amazon, where they could build their whole technology they would overrun a T2K / MERC world. So they would have to be dialed down. |
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