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  #1  
Old 07-27-2009, 07:09 PM
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stoner63 stoner63 is offline
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I'm pretty familiar with HK and their line of weapons but I am not sure what a 68A is, can you enlighten me Mike.
That definitely sounds like this campaign got even more interesting as you dug deeper.
I like the fact that you started out with the bone bare basics and still carried out your mission. I like those kind of challenges.
Do tell us more
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  #2  
Old 07-28-2009, 08:30 AM
mikeo80 mikeo80 is offline
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Default Prime Base Beta....Part 2

Quote:
Originally Posted by stoner63 View Post
I'm pretty familiar with HK and their line of weapons but I am not sure what a 68A is, can you enlighten me Mike.
That definitely sounds like this campaign got even more interesting as you dug deeper.
I like the fact that you started out with the bone bare basics and still carried out your mission. I like those kind of challenges.
Do tell us more

Sorry Stoner63, I mistyped. It was the HK69A1 40 mm grenade launcher.

The scenario WAS very taxing. there were a total of eleven of us. 5 recon's and 6 fw's. The GM didn't give us ANYTHING for free....We had to write down EVERYTHING we carried into Prime Beta...Why? He made us account for all of our water, food, etc.... It was good that the Recon team had just found a cache... Their TL was wondering why there were four ration packs and numerous five liter water bladders...That was for all of us to use..

Just getting INTO Prime Beta was a chore...the entrance way had to be found...then dug out...then the door had three card slots. One for any team member..one for the Recon TL and one for our TL...But figuring out which card went where took a little time.

Once we opened Prime Beta, we had to make choices. How many went in? With what? Did any one stay "on top" as security? Who and what did they have?

Basically, eight of us went into Prime Beta with our LBE's, pistols, pistol ammo, coveralls, boots, M1 CBR, Medkit, compass, generator flashlight, AN/PRC-68 commo gear, backpacks, cooking kit, bedroll, 50 meters of rope, and as much food and water as we could carry. We had two SN/TVS-5 infa-red binoculars and four batteries...The hope being we could find power supplies in three hundred eighty four hours...sixteen days...not QUITE the endurance of our batteries....otherwise we would have to evacuate and re-think...

EVERYTHING else stayed "On top" with the three security folks (read NPC's). They had ALL of our long arms, grenades, the rest of our ammo, plenty of food and water,
the V-150 APC, and all of the other "toys" that Morrow Teams tend to accumulate. The guys "on top" had orders to hold the entrance from a distance of 500 Meters...and if they could not hold their strong point, they were to drive AWAY>>>>slow enough to draw any unfriendlies.

Meanwhile, WE would "close and lock the door." Yeah, unfriendlies might find the entrance..and then be faced with two METERS of case hardened steel..and three card slots...at the bottom of a six foot deep hole. Did I mention that the door opened IN???

Our TL was in charge. Basically we were to stay close together, No one more than one hundred meters away from anyone else. No one wondering off to "See what was over THERE". We were not expecting trouble....but....

More later.

Last edited by mikeo80; 07-28-2009 at 08:46 AM. Reason: Slight change
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  #3  
Old 07-28-2009, 10:21 AM
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Ah, the HK 69...the sawed-off M-79 that should've been ! One of my favorites, a good choice !
I like the sound of your GM or Project Director, sounds like he did a lot of work on the campaign and wasn't letting too much slide. It can be hard on the players but can also bring out the best in everyone's imaginations.
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Old 07-28-2009, 12:34 PM
mikeo80 mikeo80 is offline
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Originally Posted by stoner63 View Post
Ah, the HK 69...the sawed-off M-79 that should've been ! One of my favorites, a good choice !
I like the sound of your GM or Project Director, sounds like he did a lot of work on the campaign and wasn't letting too much slide. It can be hard on the players but can also bring out the best in everyone's imaginations.
You better believe he thought it out. He had been running a campaign with the two guys and two ladies of the recon team. They had done well in various situations. Then here come four more people who know Morrow Project and want to join in the fun...

As I remember what he said: "I was trying to think up a new direction for the Recon team. I set up some scenarios and rolled some percentile dice....I'll be damned if they didn't come up "00". And on my list, 00 ment Prime Base...Well I could not think of a way to get the team from the Mid-West to Nevada...Then I remember something out of TM1-1. One of the playtests HAD a second Prime Base...Sooo I built Prime Base Beta...in Nebraska."

And we were the "lucky" souls who had to find it. Then we had to keep it until we could get enough surviving Morrow Personnel into the area to properly man the thing...I mean we needed to find over two hundred people who could try to get the Morrow Project back on line...

I later read the module Prime Base. I am glad our GM did NOT include Phoenix!!! We had ENOUGH trouble with searching the base, then finding staffers, then finding other teams to act as bodyguard, then find and KILL Krell...(We failed MISERABLY in that...) We certainly could have used their skills in putting a cap into Krell's forehead...So we had to do the dirty work ourselves...We SADLY underestimated the deviousness of our GM...We found out MUCH later that Krell not only had freeze technology...he had cloning tech as well...it seems the Krell had at least two younger "brothers"....
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Old 07-28-2009, 01:04 PM
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Wow ! That GM had his ducks in a row and had the experience to make you suffer from every wrong move !
How did you find other MP personnel ? More notes or did hack something up on your deck from someplace.
My Krell info is weak and all of my MP stuff is in storage could you give me a Krell brief.
I am getting ready for a long range campaign via e-mail or something and was wondering if you had and updated info that would help.
Been ages since I had the Ol' TM-11 in front of me !
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Old 07-28-2009, 04:23 PM
mikeo80 mikeo80 is offline
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Quote:
Originally Posted by stoner63 View Post
Wow ! That GM had his ducks in a row and had the experience to make you suffer from every wrong move !
How did you find other MP personnel ? More notes or did hack something up on your deck from someplace.
My Krell info is weak and all of my MP stuff is in storage could you give me a Krell brief.
I am getting ready for a long range campaign via e-mail or something and was wondering if you had and updated info that would help.
Been ages since I had the Ol' TM-11 in front of me !
TO answer your questions:

1) We found the other Morrow personnel by bringing up the P.B.B. computers and looking for them. We needed weeks of work just to figure out how the damn things worked. (They did not run Windows, Mac, or Linux...some wierd combination therof...We called MOS...Morrow Operating System.)
2)Krell: THere are several theories on Krell.
a) He was a madman who happened onto a Morrow bolthole, figured everything out and started from there.
b) He was a disgruntled Morrow person. There is a mention of an employee being fired from Morrow because he had the idea that Prime Base Alpha should be in the old atomic test grounds in southern Nevada.
c) He was an evangilistic minister that went over the edge when he somehow found out that Morrow existed. He had PROOF that TEOTWAWKI was coming and we mortal humans were going to try to do something about it. Hence the religious overtones to Krell propaganda. (This is from one of the GM's I played with...and my personal favorite!!)

If you need another warm body for your E-mail game, please consider a slighly crazed Irishman..(With a last name of O'Donnell, I gots to be crazy??!!??)
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Old 07-28-2009, 04:41 PM
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Our games always had Krell as being one of the people on the Council for Tomorrow, and the Protoge of Bruce E. morrow himself. Thus the reason why he knew SO MUCH about the Morrow Project, its goals, it's personnel and it's assets. We had done alot of things about the Warriors of Krell (i'll post the pictures of the Krell flag/banner when i get the chance), and I'll probly start a thread of Warriors of Krell info as soon as i find the files...

The Krell empire had the following social strata...

Krell and his 'Imperial Family'
The Royal Families: Krell Krell's lieutenants and their families. This is composed of Krell's most trusted inner circle that has been with Krell since before TEOTWAWKI. they are royality in the Krell Empire, and swear oaths of loyality to Krell.
The Noble families: These are middle management and administrators of Krell's empire.
The gentry: these are citizens of the Empire... the merchants and low-level mangers of the empire.
Slaves/Serfs (includes the harem of concubines he keeps.. some of the women in the harem never actually saw him since he slept through the entire time they where in the herem)
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Fuck being a hero. Do you know what you get for being a hero? Nothing! You get shot at. You get a little pat on the back, blah blah blah, attaboy! You get divorced... Your wife can't remember your last name, your kids don't want to talk to you... You get to eat a lot of meals by yourself. Trust me kid, nobody wants to be that guy. I do this because there is nobody else to do it right now. Believe me if there was somebody else to do it, I would let them do it. There's not, so I'm doing it.
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