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#1
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Thats true, but for the community with an M1A! sitting on the road outside of town, no mechanic to fix it, no ammo to fire and no clue how to run is pretty much worthless to them no?
Now buying it from a military unit or marauder group would follow your thinking I guess. But for diesel the price should triple I would think... |
#2
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Just because nobody knows how to fix it and there's no ammo does not reduce it's value. How does a potential enemy know it's a non-runner and can't hurt anything that doesn't walk into it face first? Bluff value alone makes it worth the effort! As a trade item it's also going to be worth a hell of a lot. Any military, paramilitary or even maurader group is going to want it, for parts if nothing else. Sure they might just come and take it, but if the community that "owns" it play their cards right and protect it from outright theft, they could come out of the deal a whole lot richer than they went in! Value of oil based products (fuel, lubrication, etc) will flutuate, again through supply and demand. Diesel for example might become so rare that it's value as a fuel is almost nil. It could well be that everyone is set up for coal, wood, alcohol, etc and so when some diesel does come available, the demand (as a fuel) simply isn't there. Also, fuel is still being brought in to Europe, albeit in a trickle. Take the Soviet counteroffensive that destroyed the US 5th ID for example - the Soviet units were running on a months production from the Ploesti oilfields in Romania. Some of this fuel was syphoned off and sold on the black market. And of course that was just one months production from one area. There are still other fields producing (trickling anyway), so supply isn't likely to dry up completely. Demand as touched on above is likely to be the driving force in this case.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#3
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I addition a M1A1 or equivilant would be very valuable as parts or bluff value - and from a GMs point of view it would be an excellent adventure plot TEAM A : Ammo and fuel for a M1A1 TEAM B : MIA1 no ammo or fuel TEAM C : PCs (party) who either is allready on a side or may choose.... TEAM D : need parts from the M1A1 for their M1A1.... let the game start...... ![]()
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