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  #1  
Old 10-15-2009, 06:17 PM
leonpoi leonpoi is offline
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Yeah, but it sucks to use There is a couple of wheels you spin to elevate the turret, and swing it around. It's slow, and cumbersome, and tough to operate with your eye on the optics.
Any idea how long it would take to turn the turret 360 manually?
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Old 10-15-2009, 07:01 PM
cavtroop cavtroop is offline
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Any idea how long it would take to turn the turret 360 manually?
According to the specs above, about 6 seconds. Though, I believe that's the spec for powered traverse - however, I seem to remember it being much faster than that.



Seriously, I only tried it manually once - you spin and spin and spin, and the turret moves a little, the gearing is very high. It's been damn near 18 years now, but I seem to remember it being pretty slow.
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Old 10-15-2009, 08:42 PM
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I'd imagine traverse would be slow - it's a heavy damn turret after all so the gearing would have to be built to match.
Elevation on the other hand might be a bit easier if the weapons are balanced on the pivot point. Of course being a military vehicle, it's not exactly made with crew comfort in mind....
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Old 10-16-2009, 01:25 AM
leonpoi leonpoi is offline
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Originally Posted by cavtroop View Post
According to the specs above, about 6 seconds. Though, I believe that's the spec for powered traverse - however, I seem to remember it being much faster than that.



Seriously, I only tried it manually once - you spin and spin and spin, and the turret moves a little, the gearing is very high. It's been damn near 18 years now, but I seem to remember it being pretty slow.
yeah, I think that's the manual speed. I'm currently going through a process of updating the vehicle stats for my game and including things like the turret speed. I try to find this type of info on the web but it's hard to find - most of the time I hop onto youtube, find videos of the vehicles, and look how long it takes for their turrets to turn. I would be interested to know how long it takes to turn the turret manually because I could use that in the event that the electric/hydraulic transverse has been damaged.

This is the file I've been working on in my spare time - though I haven't had much of that lately:
http://sites.google.com/site/leonpoi...attredirects=0

I'd like some feedback into external vehicle load. The twilight 2000 rulebooks give external load (during character creation) as 10% of the vehicle weight. Now can anyone with any experience tell me if a tank can really have 3 or 5 tonnes of equipment strapped to the top of it and still go? I could believe it, a SUV here, a SUV there, pretty soon you're talking about real weight - could the suspension handle it? How about 12 tonne wheeled IFV - 1200 kg strapped on the outside, I don't know, can anyone lend insight?
thanks in advance.
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Old 10-16-2009, 09:17 AM
cavtroop cavtroop is offline
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Originally Posted by leonpoi View Post
yeah, I think that's the manual speed. I'm currently going through a process of updating the vehicle stats for my game and including things like the turret speed. I try to find this type of info on the web but it's hard to find - most of the time I hop onto youtube, find videos of the vehicles, and look how long it takes for their turrets to turn. I would be interested to know how long it takes to turn the turret manually because I could use that in the event that the electric/hydraulic transverse has been damaged.

This is the file I've been working on in my spare time - though I haven't had much of that lately:
http://sites.google.com/site/leonpoi...attredirects=0

I'd like some feedback into external vehicle load. The twilight 2000 rulebooks give external load (during character creation) as 10% of the vehicle weight. Now can anyone with any experience tell me if a tank can really have 3 or 5 tonnes of equipment strapped to the top of it and still go? I could believe it, a SUV here, a SUV there, pretty soon you're talking about real weight - could the suspension handle it? How about 12 tonne wheeled IFV - 1200 kg strapped on the outside, I don't know, can anyone lend insight?
thanks in advance.
There is no way you could spin a Bradley turret manually 360 degrees in 6 seconds, just aint going to happen. I seem to remember 2.5 seconds being the powered time around - it's really quick.

As for load capacity, there would be no problem throwing an extra few tons on the Bradley, or any AFV really. Reactive armor has to weigh several tons (I have no clue though), and that's just slapped on existing vehicles.
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Old 12-25-2009, 06:32 AM
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I need a little assistance...

I'm almost positive I've seen an ARV based on the M2 Bradley chassis in a similar way that the M88 is based on the M60. Does such a vehicle exist, even in prototype form, and what might it's towing capacity be?
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Old 11-30-2010, 09:47 PM
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Quote:
Originally Posted by Legbreaker View Post
I need a little assistance...

I'm almost positive I've seen an ARV based on the M2 Bradley chassis in a similar way that the M88 is based on the M60. Does such a vehicle exist, even in prototype form, and what might it's towing capacity be?
Erm... Sorta. FMC built a repair vehicle based on the MLRS, but it wasn't a true ARV. IIRC, only one or two was made. You might find more info on it in the 92-93 Janes logistics and mines book if memory serves.
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Old 11-30-2010, 10:23 PM
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Ok, as it's a rarity at best, what's the towing capacity of a Bradley? Could it pull a dead weight (no wheels) of say 10+ tonnes?
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