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  #1  
Old 11-27-2009, 01:11 AM
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interesting to read about everyones backgrounds here .

I am thinking - for a survival game like T2K shouldnt there be more skills available on the PC sheet ?

Bushcraft,animal husbandry,sewing,plantlore etc

Should it be bunched into groups like FORAGING concerns all survival related skills ? HORSEMANSHIP deals with everything from the shodding of a horse to walking a dog ?

your thoughts ?
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Old 11-27-2009, 01:27 AM
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interesting to read about everyones backgrounds here .

I am thinking - for a survival game like T2K shouldnt there be more skills available on the PC sheet ?

Bushcraft,animal husbandry,sewing,plantlore etc

Should it be bunched into groups like FORAGING concerns all survival related skills ? HORSEMANSHIP deals with everything from the shodding of a horse to walking a dog ?

your thoughts ?
There is a vast plethora of skills available in my campaign. Very rarely has there not been a skill available for a given task in my campaign.
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Old 11-27-2009, 01:43 AM
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I just finish posting on the value of precious stones.

As a result, barter and negotiation are going to be very important skills.
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Old 11-27-2009, 11:50 AM
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Probably a lot of those kind of skills are covered by house rules. I would think an Animal Handling skill, specific to a chosen animal would cover things like care & feeding of farm animals to training a hunting dog.

I use tracking as a general catch all for hunting related skillsfrom finding the game to butchtering and hide tanning.
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Old 11-27-2009, 01:57 PM
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Could be but I would advise a GM to change that. Caring for a horse, raising a sheep or training a dog have nothing in common. Riding a horse and handling one is even absolutely different.
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Old 11-27-2009, 03:11 PM
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You forgot the most valuable resource of all.... BOOKS. All those skills are available in written form and once the end comes... imagine how valuable a copy of the SAS survival guide would be?
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Old 11-30-2009, 06:15 PM
Graebarde Graebarde is offline
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You forgot the most valuable resource of all.... BOOKS. All those skills are available in written form and once the end comes... imagine how valuable a copy of the SAS survival guide would be?
YES!!! The saving of knowledge.
My very long list of books to have is lead by Carla Emery's Encyclopedia of Country Living (ECL), but John Seymour's books are close second. ECL is in it's umpteenth edition and the author died recently (last year or so), but IS chocked full of many many many good ideas and how to's of agriculture (for the US at least). Seymour's estate re-published one of his earlier books but it is NOT as good as the original. Much like movie remakes, it lost alot in the modernization.


Add papermaker, inkmaker, paintmaker to list of skills.

(note: brown ink is easiest to make.)
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Old 11-28-2009, 05:20 AM
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Could be but I would advise a GM to change that. Caring for a horse, raising a sheep or training a dog have nothing in common. Riding a horse and handling one is even absolutely different.
Exactly. Maybe I wasn't clear, the character would have to have Animal Handling (guard dog) or Animal Handling (hunting dog). If he wanted to have bothe the skills he would have to learn them seperatley. One skill per animal type.

There used to be a series of books I think called Foxfire(?) that dealt with things from building log cabins to identifying plants that would be very useful.
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Old 11-28-2009, 09:58 AM
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Exactly. Maybe I wasn't clear, the character would have to have Animal Handling (guard dog) or Animal Handling (hunting dog). If he wanted to have bothe the skills he would have to learn them seperatley. One skill per animal type.
Thanks. That's about what I'm using.
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