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  #1  
Old 11-28-2009, 09:58 AM
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Mohoender Mohoender is offline
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Originally Posted by weswood View Post
Exactly. Maybe I wasn't clear, the character would have to have Animal Handling (guard dog) or Animal Handling (hunting dog). If he wanted to have bothe the skills he would have to learn them seperatley. One skill per animal type.
Thanks. That's about what I'm using.
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Old 11-30-2009, 06:05 PM
Graebarde Graebarde is offline
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Blacksmith works black metal (iron) on hearth/forge
Tinsmith works white metals
Smelter turns ore into metals useable
Sandcaster cast objects after making molds in sand
Ferrier makes shoes for horses, mules, oxen.. specialized blacksmith
Ironmonger turns iron ore into useable iron for the smith
Miller turns grain into meal/flour for humans and animals
Brewer makes beer and ale
Distiller makes spirits from beer, wine, ale, mead
Vinter makes wine and could also expand the process to vinegar (the next stage)
(mead and cider also fall in there somewhere that a vinter could handle easily)
Maltster turns grain into malt for the brewer
Baker turns the millers meal/flour into breads and pastries.
Butcher kills, skins, and process meat
Tanner takes the hides from the butcher and turns it into leather
Furrier is a specialized tanning with the fur/hair left on.
Leatherworker makes items from leather but general not specialized usually
Cobbler makes shoes and footwear
Saddler makes saddles and harness, and repairs same
Potter makes items from clays..
Cooper is the barrel maker, a very rare skill outside some specialized areas.
Woodworker makes items from wood, not to be confuzed with a carpenter.. more the carver and specialized style
Carpenter makes items from wood from furniture to buildings.
Candlemaker makes candles from rendered fats
Soapmaker makes soap from rendered fats
Spinner makes thread/yarn from fiber..
Weaver turns thread and yarn into cloth
Dyer dyes cloth/threa/yarn
Taylor makes clothing and sews
Dairyman process milk into cheese, butter, and other dairy products
Teamster drives teams of horses, mules or oxen pulling wagons and carts.. should specify if equine or ox though, they are very different.
Ropemaker turns fiber into cordage, not to be confused with spinner though the process is similar
Retter turns flax, hemp and other plants into fiber that the spinner or ropemaker can use. (often a skill the farmer would have in old)
Shearsman one who shears sheep, alpaca, llama, etc for 'wool'

Many of the 'cottage' skills are progressive, such as preparing fiber for the spinner, progresses to spinning, then weaving.. skills many women AND MEN knew how to do. Same with the maltster, brewer, distiller..

Just a SHORT list
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Old 11-30-2009, 06:29 PM
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Targan Targan is offline
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Great list Grae. My mum has always had spinning wheels and when I was a kid all my woolen sweaters had been created by my mum from scratch - she would spin yarn from a fleece (sometimes she would even source the fleece herself from road kill) and then knit sweaters. She taught me how to spin yarn but I haven't done it myself since I was a child. Same with knitting.

Mum has a hand loom too (currently disassembled because it takes up a lot of room) and has made several rugs. It took a long time to make each rug though.

Also my mum and her husband keep bees and mum makes mead (only in small amounts). Yum. And mum always has a vegetable and herb garden (she is a botanist as well as being a very avid gardener).
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Old 12-01-2009, 06:19 AM
weswood weswood is offline
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I can just see an old hand talking to a new member of a party- "Here's this book we've been using for toilet paper. It's in Polish, don't have a clue what it's about."

"You idiot! This was an encyclopedia of medicinal uses of plants, and you're down to 6 pages!!!!"
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Old 12-01-2009, 09:05 AM
Graebarde Graebarde is offline
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Quote:
Originally Posted by weswood View Post
I can just see an old hand talking to a new member of a party- "Here's this book we've been using for toilet paper. It's in Polish, don't have a clue what it's about."

"You idiot! This was an encyclopedia of medicinal uses of plants, and you're down to 6 pages!!!!"
Ignorance will sometimes, hell most of the time, get you killed in survival situations. That would be criminal in my mind.... makes me blood boil just imagining it... "use your finger next time and lick it off.. no more books!!"
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Old 12-03-2009, 06:32 AM
Caradhras Caradhras is offline
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With regard to the expanding of skills in t2k.

My RPG group have, over the last 20+ years, played primarily the Rolemaster system which is often mocked as Rulemaster due to it's complexity. It subdivides so many skills it is great for the perfectionst but can be unwieldy. As suggested, there are skills like Ride (*place animal type*) and Animal Handling (*place animal type*) and even Animal Healing as examples. Then one can further use similar skills - a good Sailor may have a free limited ability in Rope Use or Navigation or Boat Pilot.

I would recommend anyone looking for more detailed RPG skills check it out (although this is a fantasy game, Spacemaster is a sci-fi version with more modern skills).

My group love the system but it isnt for everyone, and initially they found it hard (going back to T2K) to roll on 'Recon' instead of the option of General Perception, Detect Traps, Locate Secret etc (or even Stalk/Hide, Ambush, Silent Kill) but they adapted to the simplicity and was a nice change. All in all, take these things to the level your group most enjoys, one Man's drink is another Mans' posion and all that
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  #7  
Old 12-03-2009, 08:42 AM
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pmulcahy11b pmulcahy11b is offline
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The lack of specificity in T2K has always bothered me. For example, firing a mortar in T2K is subsumed under Grenade Launcher -- My first MOS was 11C (mortar gunner) and I know they are nothing alike -- mortar gunners have to demonstrate not only proficiency with the mortar, they have to demonstrate it with the M-203 as well. Firing a Mk 19 is more akin to firing a heavy machinegun than firing a grenade launcher. Using a hand-held laser designator is a talent unto itself, and is much different than using a designator on a FISTV. Firing a TOW from a ground mount is very different than firing it from an ITV or a Bradley. The list goes on and on. But there's only so far you go with that specificity before the game has become unwieldy and unplayable. If you have to spend a whole game session just coming up with your characters, that's too much for to ask of players.
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