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Old 12-17-2009, 07:22 PM
Canadian Army's Avatar
Canadian Army Canadian Army is offline
No-Intensity Conflict Specialist
 
Join Date: Sep 2008
Posts: 270
Default

Lifeguard
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Swimming: 3
- Medical: 3
- Observation: 3
- Instruction: 1
Subsequent Term Skills: A total of three levels from any one or combination of the following:
- Scuba
- Ground Vehicle (Wheeled)
- Observation
- Instruction
- Language
- Medical
- Small Boat
- Meteorology
Contacts: One government contact per term.


Search and Rescue Technician
Entry: Constitution 6+
First Term Skills: The character receives the following skills in the first term:
- Observation: 1
- Tracking: 2
- Survival: 3
- Medical: 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
- Climbing
- Instruction
- Language
- Meteorology
- Swimming
- Parachute
- Scuba
- Snow Skiing
- Survival
- Observation
- Tracking
- Navigation
- Mountaineering
- Medical
Contacts: One per term, Search and Rescue, Military Search and Rescue. Roll 1D10 for 8+ for contact to be foreign.


Auxiliary Police Officer
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Small Arms (Pistol): 1
- Interrogation: 1
- Observation: 1
- Armed Martial Arts: 1
Subsequent Term Skills: A total of three levels from any one or combination of the following:
- Small Arms (Pistol)
- Unarmed Martial Arts
- Ground Vehicle (Wheeled)
- Observation
- Computer
- Instruction
- Interrogation
- Language
Contacts: One police contact per term.


St. John Ambulance Brigade Member
Entry: None
First Term Skills: The character receives the following skills in the first term:
- Medical: 3
- Biology: 1
Subsequent Term Skills: Medical: 1 plus choose from any one or combination of the following:
- Ground Vehicle (Wheeled)
- Observation
- Biology
- Language
Contacts: One per term, Medical or Police. On a roll of 10 on 1D10, the contact will be foreign.


Coast Guard Auxiliary Member
Entry: No Prison record
First Term Skills: The character receives the following skills in the first term:
- Seamanship: 2
- Small Boat Handling: 1
- Mechanics: 2
Subsequent Term Skills: A total of three levels from any one or a combination of the following:
- Navigation
- Small Boat Handling
- Mechanic
- Observation
- Climbing
- Scrounging
- Meteorology
- Electronics
- Seamanship
Contacts: One per term, Coast Guard. Roll 1D10 for 6+ for the contact to be foreign.
Special: During wartime, character may stay in Coast Guard.


Urban Search and Rescue Volunteer
Entry: Constitution 6+
First Term Skills: The character receives the following skills in the first term:
- Observation: 1
- Tracking: 2
- Medical: 2
Subsequent Term Skills: A total of four levels from any one or a combination of the following:
- Observation
- Tracking
- Navigation
- Mountaineering
- Medical
- Civil Engineer
Contacts: One per term, Police or Medical. Roll 10 on 1D10 for contact to be foreign


Civil Air Patrol Member
Entry: Pilot 1+
First Term Skills: The character receives the following skills in the first term:
- Pilot: 2
- Observation: 2
- Navigation: 1
Subsequent Term Skills: A total of four levels from any one or combination of the following:
- Pilot
- Observation
- Navigation
- Aircraft Mechanic
- Survival
- Tracking
- Parachute
- Electronics
- Computer
Contacts: One per term, Air Force or Pilot. On a roll of 1D10 of 10, the contact will be foreign.
Ranks:
- Major General
- Brigadier General
- Colonel
- Lieutenant Colonel
- Major
- Captain
- First Lieutenant
- Second Lieutenant
- Senior Flight Officer
- Technical Flight Officer
- Flight Officer
- Senior Member


Red Cross Volunteer
Entry: No Prison record
First Term Skills:
- Medical: 2
- Instruction: 2
- Computer: 1
Subsequent Term Skills:
- Computer
- Scrounging
- Biology
- Language
Contacts: One per term, Red Cross or Government. On a roll of 1D10 of 10, the contact will be foreign.
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Last edited by Canadian Army; 12-18-2009 at 08:02 AM.
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  #2  
Old 12-18-2009, 06:20 PM
rcaf_777's Avatar
rcaf_777 rcaf_777 is offline
Staff Headquarter Weinie
 
Join Date: Sep 2008
Location: Petawawa Ontario Canada
Posts: 1,104
Default Mortuary Affairs Specialist

MORTUARY AFFAIRS SPECIALIST

The Mortuary Affairs Specialist performs duties relating to deceased personnel to include recovery, collection, evacuation, establishment of tentative identification. They also inventory, safeguard and evacuate personal effects of deceased personnel.


First Term Skill Adds:

Excavation: 1
Navigation: 1
Observation: 2
Vehicle (Tracked): 1
Scrounging: 3
Vehicle (Wheeled): 1
Tracking: 2

Subsequent Term Skills:

Autogun
Chemistry
Excavation
Forgery
Navigation
Observation
Vehicle (Tracked)
Scrounging
Vehicle (Wheeled)
Tracking
Scrounging

Promotion: 6+ on 1d10; DM +1 if Intelligence 7+.
Contacts: One per term, military or specialist (Mortuary Affairs). Roll 8+ on 1d10 for the contact to be foreign.
Special: Member get double cash and six GM approved special items
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I will not hide. I will not be deterred nor will I be intimidated from my performing my duty, I am a Canadian Soldier.

Last edited by rcaf_777; 12-18-2009 at 06:23 PM. Reason: Update
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