RPG Forums

Go Back   RPG Forums > Role Playing Game Section > Twilight 2000 Forum
Register FAQ Community Calendar Today's Posts Search

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 12-17-2009, 08:42 PM
Raellus's Avatar
Raellus Raellus is offline
Administrator
 
Join Date: Sep 2008
Location: Southern AZ
Posts: 4,328
Default

Quote:
Originally Posted by fightingflamingo View Post
Replacement vehicles (at least for the US, UK, and Canada) would be shipped into Holland or Denmark, and then offloaded from their ships, and loaded onto rail flatcarsand from there they would be moved to theatre logistical units. Then they would be cascaded down to Army, Corps, Divisional direct support units on tank transporters and flatbeds to the recieving units. All recovered friendly battle damaged vehicles would be moved in reverse with the intention of repairing them and returning them to service at each level, and only passing the vehicles back if they could not be repaired at a given level. Vehicles deemed to be a total loss at each stage of evacuation would be pulled out of the evacuation chain and stipped at that level for any salvage parts (I have IRL pulled road wheels of off M113 target vehicles to replace road wheels on my NG M113 damaged during annual training).
This is helpful. I was wondering at what levels salvage and repair would be handled. Great macro explanation and micro example.

I would imagine that more and more salvage and repair would be handled at the divisional level as the war wore on (especially once the cantonment system became established).
__________________
Author of Twilight 2000 adventure modules, Rook's Gambit and The Poisoned Chalice, the campaign sourcebook, Korean Peninsula, the gear-book, Baltic Boats, and the co-author of Tara Romaneasca, a campaign sourcebook for Romania, all available for purchase on DriveThruRPG:

https://www.drivethrurpg.com/product...--Rooks-Gambit
https://www.drivethrurpg.com/product...ula-Sourcebook
https://www.drivethrurpg.com/product...nia-Sourcebook
https://www.drivethrurpg.com/product...liate_id=61048
https://preview.drivethrurpg.com/en/...-waters-module
Reply With Quote
  #2  
Old 12-17-2009, 08:50 PM
fightingflamingo fightingflamingo is offline
Registered User
 
Join Date: Sep 2008
Posts: 79
Default

pretty much any battle damaged vehicle will have something which can be salvaged off of it. The US maintained a small depot level maintenance site in the FRG, but during wartime some of the Ro-Ro's would be taking vehicles back to the US for Depot level maintenance (reconstruction) at Anniston Army Depot. By doing so you lengthen the amount of time you have to ramp up your new production capacity to wartime levels, by drawing on recovered vehicles in addition to war reserves...
Reply With Quote
  #3  
Old 12-17-2009, 09:13 PM
Abbott Shaull Abbott Shaull is offline
Registered User
 
Join Date: May 2009
Location: Somewhere in the Eastern U.P. on the edge of Civilization.
Posts: 1,086
Default

After the start of 1998 the ability to send vehicle back to be repair would be limited, many Commanders at all levels would want to keep what they had no matter the start of it ill-repair.
Reply With Quote
  #4  
Old 12-17-2009, 09:24 PM
fightingflamingo fightingflamingo is offline
Registered User
 
Join Date: Sep 2008
Posts: 79
Default

yes... the krakow module addresses this in that the city has several tanks in static positions around the city with their powerpacks, radio's, etc removed, with communications being conducted with field telephones. turrets can be traversed manually (it might be slow but it can be done), and this allows more spares (or parts which can be rebuilt if you have a machine shop & skilled labor) to keep other vehicles in full operating capacity longer than would otherwise be possible. In Krakow, athough not explicity stated (IMHO possible), there could be two engines for each operation AFV, one in the vehicle, the other in some stage of a rebuild using locally fabricated parts from machine shops where available, or reconditioned where less extensive facilites are available...
Reply With Quote
  #5  
Old 12-17-2009, 09:41 PM
Legbreaker's Avatar
Legbreaker Legbreaker is offline
Registered User
 
Join Date: Dec 2008
Location: Tasmania, Australia
Posts: 5,070
Default

Regarding the static tanks in Krakow, I wonder if it would be feasible to replace the original powered traverse with a locally produced system. With much of the other internal equipment stripped out, the installation of an electric motor, a few belts, etc might make for a better option than cranking by hand. Smaller, fine adjustment would still be done manually though.

Since they're static, you could even run them on steam generated from the stove in the unit's HQ bunker a dozen metres away... In winter you're killing two birds with one stone - keeping the troops warm and powering the turret.
__________________
If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

Nothing happens in isolation - it's called "the butterfly effect"

Mors ante pudorem
Reply With Quote
  #6  
Old 12-17-2009, 09:54 PM
Webstral's Avatar
Webstral Webstral is offline
Registered User
 
Join Date: Dec 2008
Location: North San Francisco Bay
Posts: 1,688
Default

Quote:
Originally Posted by Legbreaker View Post
Regarding the static tanks in Krakow, I wonder if it would be feasible to replace the original powered traverse with a locally produced system. With much of the other internal equipment stripped out, the installation of an electric motor, a few belts, etc might make for a better option than cranking by hand. Smaller, fine adjustment would still be done manually though.

Since they're static, you could even run them on steam generated from the stove in the unit's HQ bunker a dozen metres away... In winter you're killing two birds with one stone - keeping the troops warm and powering the turret.
I like the idea of constructing a new turret traverse mechanism. Good thinking!

If they are going to heat the tracks, the Krakow troops are going to have to insulate the turret somehow. Otherwise, in the winter steam and bared metal will ruin the winter camouflage. Still, that can't be an insurmountable problem.

Webstral
Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:45 PM.


Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.