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  #1  
Old 01-27-2010, 01:16 PM
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I'm inclined to agree that anyone who can manufacture chemical weapons will want to use them. Rather than dig marauders out of their encampment, the good guys should gas 'em.

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Old 01-27-2010, 02:32 PM
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Here was our most expansive thread on chemical weapons

NB-and-especially-C Weapons in T2K

and here is a map of the most important chemical/biological/nuclear weapon/defense facilities. Click the points for more information. (Note BSL = Bio safety level for biological threats)

http://games.juhlin.com/maps/element...p_type=country
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Old 01-27-2010, 03:50 PM
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Gas, Gas Gas, Gas!
The poor mans nuke.
Use it (in T2K) with abandon I say.

Did you know?
We were trained that it was against the Geneva Convention to use a rusty bayonet as there was a chance of giving the enemy wounded by it tetanus. At the same time were were trained to use nothing but the rustiest barbed wire possible.
Why? To give the enemy tetanus of course!

Hmm.....
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Old 01-27-2010, 04:08 PM
Adm.Lee Adm.Lee is offline
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Just remember, if you want to use gas, you'd better all have your own working gas masks!

Edit: and check the wind direction!
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Old 01-27-2010, 04:10 PM
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Quote:
Originally Posted by Adm.Lee View Post
...and check the wind direction!
Awww, where's the fun in that?

Seriously though, gas is one of the classic double edged weapons. Be very, VERY careful in it's use.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives.

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Old 01-27-2010, 04:23 PM
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Quote:
Originally Posted by Legbreaker View Post
We were trained that it was against the Geneva Convention to use a rusty bayonet as there was a chance of giving the enemy wounded by it tetanus. At the same time were were trained to use nothing but the rustiest barbed wire possible.
Why? To give the enemy tetanus of course!

One is active one is passive. That actually makes more sense than the fact that if you are using a .50 cal you can shoot at the soldiers equipment (including his uniform) but not at the soldier himself.

Edit while doing research on this, found round size is not officially worded in the GC, but many suggest .50 rounds violate the "rule of proportionality" so saying you are shooting equipment keeps you safer legally.

Last edited by kato13; 01-27-2010 at 04:31 PM.
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  #7  
Old 01-28-2010, 12:43 AM
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I make wide use of both Nuclear and chemical weapons in my games.
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Old 01-28-2010, 02:45 AM
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Quote:
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I make wide use of both Nuclear and chemical weapons in my games.
me too .

It is after all a nuclear war .

( I believe that nuclear war /wars) would rather be a downward spiral of many bangs rather than one big ka-boom to end all kabooms...

so nukes ,dirty bombs,gas,biological weapons ( dead horses, carcasses,fecies)

we used them all - allthough its not every session.

As a GM i use sparinglyto build up a little shock value from a sudden and violent gas attack..

hehe...sounding the air raid sirenes with an impending nuke and watch the scramble to find any cover ( duck and cover )

all good fun in the morbid game sense imho .
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Old 01-30-2010, 07:16 PM
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Default Hello, all, and welcome to NBC (Nuclear, Biological, Chemical)

In one skirmish, I got my PC's with a little sneaky trick--I laid down some chemical smoke, then dropped a few CS rounds into the mix for an unpleasant surprise once the clouds obscured the scene.
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