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#1
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I'm inclined to agree that anyone who can manufacture chemical weapons will want to use them. Rather than dig marauders out of their encampment, the good guys should gas 'em.
Webstral |
#2
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Here was our most expansive thread on chemical weapons
NB-and-especially-C Weapons in T2K and here is a map of the most important chemical/biological/nuclear weapon/defense facilities. Click the points for more information. (Note BSL = Bio safety level for biological threats) http://games.juhlin.com/maps/element...p_type=country |
#3
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Gas, Gas Gas, Gas!
The poor mans nuke. Use it (in T2K) with abandon I say. Did you know? We were trained that it was against the Geneva Convention to use a rusty bayonet as there was a chance of giving the enemy wounded by it tetanus. At the same time were were trained to use nothing but the rustiest barbed wire possible. Why? To give the enemy tetanus of course! Hmm..... ![]()
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#4
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Just remember, if you want to use gas, you'd better all have your own working gas masks!
Edit: and check the wind direction!
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My Twilight claim to fame: I ran "Allegheny Uprising" at Allegheny College, spring of 1988. |
#5
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Awww, where's the fun in that?
Seriously though, gas is one of the classic double edged weapons. Be very, VERY careful in it's use.
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If it moves, shoot it, if not push it, if it still doesn't move, use explosives. Nothing happens in isolation - it's called "the butterfly effect" Mors ante pudorem |
#6
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One is active one is passive. That actually makes more sense than the fact that if you are using a .50 cal you can shoot at the soldiers equipment (including his uniform) but not at the soldier himself. Edit while doing research on this, found round size is not officially worded in the GC, but many suggest .50 rounds violate the "rule of proportionality" so saying you are shooting equipment keeps you safer legally. Last edited by kato13; 01-27-2010 at 04:31 PM. |
#7
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I make wide use of both Nuclear and chemical weapons in my games.
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"There is only one tactical principal which is not subject to change. It is to use the means at hand to inflict the maximum amount of wounds, death and destruction on the enemy in the minimum amount of time." --General George S. Patton, Jr. |
#8
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me too .
It is after all a nuclear war . ( I believe that nuclear war /wars) would rather be a downward spiral of many bangs rather than one big ka-boom to end all kabooms... so nukes ,dirty bombs,gas,biological weapons ( dead horses, carcasses,fecies) we used them all - allthough its not every session. As a GM i use sparinglyto build up a little shock value from a sudden and violent gas attack.. hehe...sounding the air raid sirenes with an impending nuke and watch the scramble to find any cover ( duck and cover ) all good fun in the morbid game sense imho . |
#9
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In one skirmish, I got my PC's with a little sneaky trick--I laid down some chemical smoke, then dropped a few CS rounds into the mix for an unpleasant surprise once the clouds obscured the scene.
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"Let's roll." Todd Beamer, aboard United Flight 93 over western Pennsylvania, September 11, 2001. |
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Tags |
chemical weapons, nbc |
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